--D－シールド
function c62868900.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCondition(c62868900.condition)
	e1:SetCost(c62868900.cost)
	e1:SetTarget(c62868900.target)
	e1:SetOperation(c62868900.operation)
	c:RegisterEffect(e1)
end
function c62868900.condition(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	return tc:IsControler(tp) and tc:IsPosition(POS_FACEUP_ATTACK) and tc:IsCanChangePosition() and tc:IsSetCard(0xc008)
end
function c62868900.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_REMAIN_FIELD)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetReset(RESET_CHAIN)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_DISABLED)
	e2:SetOperation(c62868900.tgop)
	e2:SetLabel(cid)
	e2:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e2,tp)
end
function c62868900.tgop(e,tp,eg,ep,ev,re,r,rp)
	local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
	if cid~=e:GetLabel() then return end
	e:GetOwner():CancelToGrave(false)
end
function c62868900.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc==eg:GetFirst() end
	if chk==0 then return eg:GetFirst():IsCanBeEffectTarget(e) end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c62868900.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)
	end
	if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
		--Atkup
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e1)
		--Equip limit
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_EQUIP_LIMIT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetValue(c62868900.eqlimit)
		e2:SetLabelObject(tc)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e2)
	else
		c:CancelToGrave(false)
	end
end
function c62868900.eqlimit(e,c)
	return c==e:GetLabelObject()
end
