--ゴゴゴゴーレム－GF
function c2948263.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(c2948263.spcon)
	e2:SetOperation(c2948263.spop)
	c:RegisterEffect(e2)
	--reduce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e3:SetCondition(c2948263.rdcon)
	e3:SetOperation(c2948263.rdop)
	c:RegisterEffect(e3)
	--disable
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(2948263,0))
	e4:SetCategory(CATEGORY_DISABLE)
	e4:SetType(EFFECT_TYPE_QUICK_F)
	e4:SetCode(EVENT_CHAINING)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(c2948263.discon)
	e4:SetTarget(c2948263.distg)
	e4:SetOperation(c2948263.disop)
	c:RegisterEffect(e4)
end
function c2948263.spfilter(c,ft,tp)
	return c:IsSetCard(0x59)
		and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function c2948263.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	return ft>-1 and Duel.CheckReleaseGroup(tp,c2948263.spfilter,1,nil,ft,tp)
end
function c2948263.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.SelectReleaseGroup(tp,c2948263.spfilter,1,1,nil,ft,tp)
	Duel.Release(g,REASON_COST)
	local atk=g:GetFirst():GetBaseAttack()
	if atk<0 then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK)
	e1:SetValue(atk*2)
	e1:SetReset(RESET_EVENT+0xff0000)
	c:RegisterEffect(e1)
end
function c2948263.rdcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function c2948263.rdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(ep,ev/2)
end
function c2948263.discon(e,tp,eg,ep,ev,re,r,rp)
	local tgp,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainDisablable(ev)
		and tgp~=tp and re:IsActiveType(TYPE_MONSTER) and loc==LOCATION_MZONE
end
function c2948263.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function c2948263.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or c:GetAttack()<1500 or not c:IsRelateToEffect(e) or Duel.GetCurrentChain()~=ev+1 or c:IsStatus(STATUS_BATTLE_DESTROYED) then
		return
	end
	Duel.NegateEffect(ev)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(-1500)
	c:RegisterEffect(e1)
end
