--武神器－サグサ
function c59251766.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(59251766,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1,59251766)
	e1:SetCost(aux.bfgcost)
	e1:SetTarget(c59251766.target)
	e1:SetOperation(c59251766.operation)
	c:RegisterEffect(e1)
end
function c59251766.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x88) and c:IsRace(RACE_BEASTWARRIOR)
end
function c59251766.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c59251766.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c59251766.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c59251766.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c59251766.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCountLimit(1)
		e1:SetValue(c59251766.valcon)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function c59251766.valcon(e,re,r,rp)
	return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
