--メタルフォーゼ・バニッシャー
function c56518311.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--destroy and set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(56518311,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,56518311)
	e1:SetCondition(c56518311.condition)
	e1:SetTarget(c56518311.target)
	e1:SetOperation(c56518311.operation)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(56518311,1))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,56518312)
	e2:SetTarget(c56518311.sptg)
	e2:SetOperation(c56518311.spop)
	c:RegisterEffect(e2)
	--remove
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(56518311,2))
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1,56518313)
	e3:SetCondition(c56518311.rmcon)
	e3:SetTarget(c56518311.rmtg)
	e3:SetOperation(c56518311.rmop)
	c:RegisterEffect(e3)
end
function c56518311.desfilter(c,tp)
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT)
end
function c56518311.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c56518311.desfilter,1,nil,tp)
end
function c56518311.thfilter(c)
	return c:IsSetCard(0xe1) and not c:IsCode(56518311) and c:IsAbleToHand()
end
function c56518311.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c56518311.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c56518311.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c56518311.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c56518311.filter(c,e)
	return c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function c56518311.fselect(g,tp)
	return g:IsExists(Card.IsSetCard,1,nil,0xe1) and Duel.GetMZoneCount(tp,g)>0
end
function c56518311.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(c56518311.filter,tp,LOCATION_ONFIELD,0,nil,e)
	if chk==0 then return g:CheckSubGroup(c56518311.fselect,2,2,tp) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local sg=g:SelectSubGroup(tp,c56518311.fselect,false,2,2,tp)
	Duel.SetTargetCard(sg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c56518311.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if Duel.Destroy(g,REASON_EFFECT)~=0 then
		local c=e:GetHandler()
		if not c:IsRelateToEffect(e) then return end
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c56518311.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return re and re:GetHandler():IsSetCard(0xe1)
end
function c56518311.rmfilter(c)
	return c:IsAbleToRemove() and c:IsType(TYPE_MONSTER)
end
function c56518311.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(1-tp) and c56518311.rmfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c56518311.rmfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,c56518311.rmfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c56518311.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end
