--トリックスター・マンジュシカ
function c35199656.initial_effect(c)
	--return
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(35199656,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e1:SetCost(c35199656.cost)
	e1:SetTarget(c35199656.target)
	e1:SetOperation(c35199656.operation)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c35199656.damcon1)
	e2:SetOperation(c35199656.damop1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_TO_HAND)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(c35199656.regcon)
	e3:SetOperation(c35199656.regop)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e4:SetCode(EVENT_CHAIN_SOLVED)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCondition(c35199656.damcon2)
	e4:SetOperation(c35199656.damop2)
	c:RegisterEffect(e4)
	if not c35199656.global_check then
		c35199656.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_CHAIN_SOLVING)
		ge1:SetOperation(c35199656.count)
		Duel.RegisterEffect(ge1,0)
		local ge2=Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_CHAIN_SOLVED)
		ge2:SetOperation(c35199656.reset)
		Duel.RegisterEffect(ge2,0)
	end
end
function c35199656.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsPublic() end
end
function c35199656.filter(c)
	return c:IsSetCard(0xfb) and c:IsFaceup() and c:IsAbleToHand() and not c:IsCode(35199656)
end
function c35199656.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c35199656.filter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c35199656.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,c35199656.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c35199656.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local tc=Duel.GetFirstTarget()
		if tc:IsRelateToEffect(e) then
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
		end
	end
end
function c35199656.count(e,tp,eg,ep,ev,re,r,rp)
	c35199656.chain_solving=true
end
function c35199656.reset(e,tp,eg,ep,ev,re,r,rp)
	c35199656.chain_solving=false
end
function c35199656.damcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsControler,1,nil,1-tp) and not c35199656.chain_solving
end
function c35199656.damop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,35199656)
	local ct=eg:FilterCount(Card.IsControler,nil,1-tp)
	Duel.Damage(1-tp,ct*200,REASON_EFFECT)
end
function c35199656.regcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsControler,1,nil,1-tp) and c35199656.chain_solving
end
function c35199656.regop(e,tp,eg,ep,ev,re,r,rp)
	local ct=eg:FilterCount(Card.IsControler,nil,1-tp)
	e:GetHandler():RegisterFlagEffect(35199657,RESET_EVENT+RESETS_STANDARD+RESET_CHAIN,0,1,ct)
end
function c35199656.damcon2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(35199657)>0
end
function c35199656.damop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,35199656)
	local labels={e:GetHandler():GetFlagEffectLabel(35199657)}
	local ct=0
	for i=1,#labels do ct=ct+labels[i] end
	e:GetHandler():ResetFlagEffect(35199657)
	Duel.Damage(1-tp,ct*200,REASON_EFFECT)
end
