--祈りの女王－コスモクイーン
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id+o)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_FIELD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then 
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.desfilter(c,tp)
	local code=c:GetCode()
	if c:IsControler(1-tp) then code=nil end
	return c:IsControler(1-tp) and aux.NegateAnyFilter(c) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,nil) or c:IsControler(tp) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function s.thfilter(c,code)
	return c:IsType(TYPE_FIELD) and c:IsAbleToHand() and (not code or not c:IsCode(code))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local tc=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,1,nil,tp):GetFirst()
	if tc:IsControler(tp) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
	else
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local code=tc:GetCode()
		if tc:IsControler(tp) then
			if Duel.Destroy(tc,REASON_EFFECT)>0 then
				local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,code)
				if g:GetCount()>0 then
					Duel.SendtoHand(g,nil,REASON_EFFECT)
					Duel.ConfirmCards(1-tp,g)
				end
			end
		elseif tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			tc:RegisterEffect(e2)
			Duel.AdjustInstantly()
			local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,nil)
			if g:GetCount()>0 then
				Duel.SendtoHand(g,nil,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,g)
			end
		end
	end
end
