--手札断殺
function c74519184.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c74519184.target)
	e1:SetOperation(c74519184.activate)
	c:RegisterEffect(e1)
end
function c74519184.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
		if e:GetHandler():IsLocation(LOCATION_HAND) then h1=h1-1 end
		local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
		return h1>1 and h2>1 and Duel.IsPlayerCanDraw(tp,2) and Duel.IsPlayerCanDraw(1-tp,2)
	end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,2)
end
function c74519184.activate(e,tp,eg,ep,ev,re,r,rp)
	local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
	if h1<2 or h2<2 then return end
	local turnp=Duel.GetTurnPlayer()
	Duel.Hint(HINT_SELECTMSG,turnp,HINTMSG_TOGRAVE)
	local g1=Duel.SelectMatchingCard(turnp,aux.TRUE,turnp,LOCATION_HAND,0,2,2,nil)
	Duel.ConfirmCards(1-turnp,g1)
	Duel.Hint(HINT_SELECTMSG,1-turnp,HINTMSG_TOGRAVE)
	local g2=Duel.SelectMatchingCard(1-turnp,aux.TRUE,1-turnp,LOCATION_HAND,0,2,2,nil)
	g1:Merge(g2)
	Duel.SendtoGrave(g1,REASON_EFFECT)
	Duel.BreakEffect()
	Duel.Draw(turnp,2,REASON_EFFECT)
	Duel.Draw(1-turnp,2,REASON_EFFECT)
end
