--BF－竜巻のハリケーン
function c36442179.initial_effect(c)
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(36442179,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c36442179.target)
	e1:SetOperation(c36442179.operation)
	c:RegisterEffect(e1)
end
function c36442179.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function c36442179.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c36442179.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c36442179.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c36442179.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c36442179.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetAttack())
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
