--超魔導師－ブラック・マジシャンズ
function c50237654.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCodeFun(c,{46986414,38033121},aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),1,true,true)
	--draw
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_CHAINING)
	e0:SetRange(LOCATION_MZONE)
	e0:SetOperation(aux.chainreg)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CHAIN_SOLVING)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c50237654.drcon)
	e1:SetTarget(c50237654.drtg)
	e1:SetOperation(c50237654.drop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetTarget(c50237654.sptg)
	e2:SetOperation(c50237654.spop)
	c:RegisterEffect(e2)
end
function c50237654.drcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and e:GetHandler():GetFlagEffect(1)>0
end
function c50237654.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c50237654.drop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.Draw(tp,1,REASON_EFFECT)~=0 then
		local dc=Duel.GetOperatedGroup():GetFirst()
		if dc:IsType(TYPE_SPELL+TYPE_TRAP) and dc:IsSSetable()
			and Duel.SelectYesNo(tp,aux.Stringid(50237654,0)) then
			Duel.BreakEffect()
			if Duel.SSet(tp,dc,tp,false)==0 then return end
			if dc:IsType(TYPE_QUICKPLAY) then
				local e1=Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
				e1:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD)
				dc:RegisterEffect(e1)
			end
			if dc:IsType(TYPE_TRAP) then
				local e1=Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
				e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD)
				dc:RegisterEffect(e1)
			end
		end
	end
end
function c50237654.spfilter1(c,e,tp)
	return c:IsCode(46986414) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(c50237654.spfilter2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,c,e,tp)
end
function c50237654.spfilter2(c,e,tp)
	return c:IsCode(38033121) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c50237654.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c50237654.spfilter1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and not Duel.IsPlayerAffectedByEffect(tp,59822133) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c50237654.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c50237654.spfilter1),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c50237654.spfilter2),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,g1:GetFirst(),e,tp)
	g1:Merge(g2)
	if g1:GetCount()==2 then
		Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)
	end
end
