--才呼粉身
---@param c Card
function c26773909.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,26773909+EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c26773909.condition)
	e1:SetTarget(c26773909.target)
	e1:SetOperation(c26773909.activate)
	c:RegisterEffect(e1)
	if not c26773909.global_check then
		c26773909.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(c26773909.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c26773909.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	if tc:GetFlagEffect(26773909)==0 and Duel.GetAttackTarget()==nil then
		tc:RegisterFlagEffect(26773909,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
	end
end
function c26773909.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and aux.dscon(e,tp,eg,ep,ev,re,r,rp)
end
function c26773909.filter(c,lp)
	return c:IsFaceup() and c:IsAttackBelow(lp) and c:GetFlagEffect(26773909)==0
end
function c26773909.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local lp=Duel.GetLP(tp)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c26773909.filter(chkc,lp) end
	if chk==0 then return Duel.IsExistingTarget(c26773909.filter,tp,LOCATION_MZONE,0,1,nil,lp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c26773909.filter,tp,LOCATION_MZONE,0,1,1,nil,lp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	g:GetFirst():RegisterEffect(e1,true)
end
function c26773909.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.SetLP(tp,Duel.GetLP(tp)-tc:GetAttack())
		if Duel.GetLP(tp)<=0 then return end
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetAttack()*2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
