--花積み
function c30786387.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(30786387,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c30786387.target)
	e1:SetOperation(c30786387.activate)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(30786387,2))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,30786387)
	e2:SetCondition(aux.exccon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c30786387.thtg)
	e2:SetOperation(c30786387.thop)
	c:RegisterEffect(e2)
end
function c30786387.filter(c)
	return c:IsSetCard(0xe6) and c:IsType(TYPE_MONSTER)
end
function c30786387.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(c30786387.filter,tp,LOCATION_DECK,0,nil)
		return g:GetClassCount(Card.GetCode)>=3
	end
end
function c30786387.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c30786387.filter,tp,LOCATION_DECK,0,nil)
	if g:GetClassCount(Card.GetCode)>=3 then
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(30786387,1))
		local rg=g:SelectSubGroup(tp,aux.dncheck,false,3,3)
		Duel.ConfirmCards(1-tp,rg)
		Duel.ShuffleDeck(tp)
		local tg=rg:GetFirst()
		while tg do
			Duel.MoveSequence(tg,0)
			tg=rg:GetNext()
		end
		Duel.SortDecktop(tp,tp,3)
	end
end
function c30786387.thfilter(c)
	return c:IsSetCard(0xe6) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c30786387.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c30786387.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c30786387.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local sg=Duel.SelectTarget(tp,c30786387.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function c30786387.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
