--超量機神王グレート・マグナス
function c84025439.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,12,3)
	c:EnableReviveLimit()
	--to deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(84025439,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c84025439.tdcon)
	e1:SetCost(c84025439.tdcost)
	e1:SetTarget(c84025439.tdtg)
	e1:SetOperation(c84025439.tdop)
	c:RegisterEffect(e1)
	--immune
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c84025439.imcon)
	e2:SetValue(c84025439.efilter)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_TO_HAND)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,LOCATION_DECK)
	e3:SetCondition(c84025439.drcon)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_CANNOT_DRAW)
	e4:SetCondition(c84025439.drcon)
	e4:SetTargetRange(0,1)
	c:RegisterEffect(e4)
	--spsummon
	local e6=Effect.CreateEffect(c)
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e6:SetProperty(EFFECT_FLAG_DELAY)
	e6:SetCode(EVENT_TO_GRAVE)
	e6:SetTarget(c84025439.sptg)
	e6:SetOperation(c84025439.spop)
	c:RegisterEffect(e6)
end
function c84025439.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=2 and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c84025439.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c84025439.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c84025439.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if sg:GetCount()>0 then
		Duel.HintSelection(sg)
		Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)
	end
end
function c84025439.imcon(e)
	return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=4
end
function c84025439.efilter(e,te)
	return not te:GetHandler():IsSetCard(0xdc)
end
function c84025439.drcon(e)
	return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=6
end
function c84025439.spfilter(c,e,tp)
	return c:IsSetCard(0x20dc) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c84025439.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(c84025439.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>2 and g:GetClassCount(Card.GetCode)>2
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_GRAVE)
end
function c84025439.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.GetMatchingGroup(c84025439.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
	if ft>2 and g:GetClassCount(Card.GetCode)>2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g1=g:Select(tp,1,1,nil)
		g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode())
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g2=g:Select(tp,1,1,nil)
		g1:Merge(g2)
		g:Remove(Card.IsCode,nil,g2:GetFirst():GetCode())
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g3=g:Select(tp,1,1,nil)
		g1:Merge(g3)
		Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)
	end
end
