--ズババジェネラル
function c31563350.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,4,2)
	c:EnableReviveLimit()
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(31563350,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(c31563350.eqcost)
	e1:SetTarget(c31563350.eqtg)
	e1:SetOperation(c31563350.eqop)
	c:RegisterEffect(e1)
end
function c31563350.eqcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c31563350.filter(c,tp)
	return c:IsRace(RACE_WARRIOR) and c:CheckUniqueOnField(tp)
end
function c31563350.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c31563350.filter,tp,LOCATION_HAND,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND)
end
function c31563350.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectMatchingCard(tp,c31563350.filter,tp,LOCATION_HAND,0,1,1,nil,tp)
	local tc=g:GetFirst()
	if tc then
		if not Duel.Equip(tp,tc,c,true) then return end
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetValue(c31563350.eqlimit)
		tc:RegisterEffect(e1)
		local atk=tc:GetTextAttack()
		if atk>0 then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_EQUIP)
			e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetReset(RESET_EVENT+0x1fe0000)
			e2:SetValue(atk)
			tc:RegisterEffect(e2)
		end
	end
end
function c31563350.eqlimit(e,c)
	return e:GetOwner()==c
end
