--No.87 雪月花美神クイーン・オブ・ナイツ
function c89516305.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,8,3)
	c:EnableReviveLimit()
	--s/t
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(89516305,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e1:SetCost(c89516305.cost)
	e1:SetTarget(c89516305.sttg)
	e1:SetOperation(c89516305.stop)
	c:RegisterEffect(e1)
	--turn set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(89516305,1))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e2:SetCost(c89516305.cost)
	e2:SetTarget(c89516305.settg)
	e2:SetOperation(c89516305.setop)
	c:RegisterEffect(e2)
	--atkup
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(89516305,2))
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e3:SetHintTiming(TIMING_DAMAGE_STEP)
	e3:SetCondition(c89516305.atkcon)
	e3:SetCost(c89516305.cost)
	e3:SetTarget(c89516305.atktg)
	e3:SetOperation(c89516305.atkop)
	c:RegisterEffect(e3)
end
c89516305.xyz_number=87
function c89516305.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c89516305.sttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
	Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,e:GetHandler())
end
function c89516305.stop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsFacedown() and tc:IsRelateToEffect(e) then
		c:SetCardTarget(tc)
		e:SetLabelObject(tc)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_TARGET)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetRange(LOCATION_MZONE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		e1:SetValue(1)
		c:RegisterEffect(e1)
	end
end
function c89516305.setfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_PLANT) and c:IsCanTurnSet()
end
function c89516305.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c89516305.setfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c89516305.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,c89516305.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c89516305.setop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
	end
end
function c89516305.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c89516305.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c89516305.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(300)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
