--シャドール・ビースト
---@param c Card
function c3717252.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(3717252,0))
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,3717252)
	e1:SetCost(c3717252.cost)
	e1:SetTarget(c3717252.target)
	e1:SetOperation(c3717252.operation)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(3717252,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,3717252)
	e2:SetCondition(c3717252.drcon)
	e2:SetCost(c3717252.cost)
	e2:SetTarget(c3717252.drtg)
	e2:SetOperation(c3717252.drop)
	c:RegisterEffect(e2)
end
function c3717252.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c3717252.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function c3717252.operation(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if Duel.Draw(p,2,REASON_EFFECT)==2 then
		Duel.ShuffleHand(tp)
		Duel.BreakEffect()
		Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
	end
end
function c3717252.drcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_EFFECT)
end
function c3717252.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c3717252.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
