--サブテラーの妖魔
---@param c Card
function c74762582.initial_effect(c)
	--negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(74762582,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,74762582)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE+LOCATION_HAND)
	e1:SetCondition(c74762582.discon)
	e1:SetCost(c74762582.discost)
	e1:SetTarget(c74762582.distg)
	e1:SetOperation(c74762582.disop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(74762582,1))
	e2:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,74762583)
	e2:SetTarget(c74762582.sptg)
	e2:SetOperation(c74762582.spop)
	c:RegisterEffect(e2)
end
function c74762582.discon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function c74762582.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c74762582.filter(c)
	return c:IsFaceup() and c:IsSetCard(0xed) and c:IsCanTurnSet()
end
function c74762582.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc~=c and chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c74762582.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c74762582.filter,tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,c74762582.filter,tp,LOCATION_MZONE,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c74762582.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) then
		local tc=Duel.GetFirstTarget()
		if tc:IsFaceup() and tc:IsRelateToEffect(e) then
			Duel.BreakEffect()
			Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
		end
	end
end
function c74762582.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function c74762582.spfilter(c,e,tp)
	return c:IsSetCard(0xed) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE)
end
function c74762582.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c74762582.posfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c74762582.posfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(c74762582.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,c74762582.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c74762582.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc1=Duel.GetFirstTarget()
	if tc1:IsFaceup() and tc1:IsRelateToEffect(e) and Duel.ChangePosition(tc1,POS_FACEDOWN_DEFENSE)>0
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c74762582.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
		local tc=g:GetFirst()
		if not tc then return end
		if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_DEFENSE)~=0 and tc:IsFacedown() then
			Duel.ConfirmCards(1-tp,tc)
		end
	end
end
