--氷天禍チルブレイン
---@param c Card
function c62850093.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(62850093,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,62850093)
	e1:SetCondition(c62850093.spcon)
	e1:SetTarget(c62850093.sptg)
	e1:SetOperation(c62850093.spop)
	c:RegisterEffect(e1)
end
function c62850093.cfilter(c,tp,rp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousPosition(POS_FACEUP) and bit.band(c:GetPreviousAttributeOnField(),ATTRIBUTE_WATER)~=0
		and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c62850093.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c62850093.cfilter,1,nil,tp)
end
function c62850093.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,0)
end
function c62850093.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_HAND,nil)
		if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(62850093,1)) then
			Duel.BreakEffect()
			local sg=g:RandomSelect(tp,1)
			Duel.SendtoGrave(sg,REASON_EFFECT)
		end
	end
end
