--伏魔殿－悪魔の迷宮－
---@param c Card
function c63883999.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FIEND))
	e2:SetValue(500)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(63883999,0))
	e3:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1,63883999)
	e3:SetTarget(c63883999.target)
	e3:SetOperation(c63883999.operation)
	c:RegisterEffect(e3)
end
function c63883999.filter(c,e,tp)
	local lv=c:GetLevel()
	return lv>0 and c:IsFaceup() and c:IsSetCard(0x45)
		and Duel.IsExistingMatchingCard(c63883999.rfilter,tp,LOCATION_MZONE,0,1,c)
		and Duel.IsExistingMatchingCard(c63883999.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,nil,lv,e,tp)
end
function c63883999.rfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:IsAbleToRemove()
end
function c63883999.spfilter(c,lv,e,tp)
	return c:IsSetCard(0x45) and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c63883999.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c63883999.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
		and Duel.IsExistingTarget(c63883999.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c63883999.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE)
end
function c63883999.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local rg=Duel.SelectMatchingCard(tp,c63883999.rfilter,tp,LOCATION_MZONE,0,1,1,tc)
		if rg:GetCount()>0 and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c63883999.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,tc:GetLevel(),e,tp)
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
