--ヴァリアンツの武者－北条
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,49568943)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	-- fusion sumon
	local e3=FusionSpell.CreateSummonEffect(c,{
		fusfilter=s.fusfilter,
		pre_select_mat_location=LOCATION_HAND|LOCATION_MZONE|LOCATION_PZONE
	})
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_MOVE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id+o*2)
	e3:SetCondition(s.mvcon)
	c:RegisterEffect(e3)
end

function s.cfilter(c)
	return c:IsSetCard(0x17d) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsFaceup()
end

function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsEnvironment(49568943) or Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end

function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end

function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
end

function s.thfilter(c)
	return c:GetSequence()<5 and c:IsFaceup() and c:IsAbleToHand()
end

function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end

function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end

function s.mvcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ph=Duel.GetCurrentPhase()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_MZONE)
		and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=tp)
		and ph~=PHASE_DAMAGE and ph~=PHASE_DAMAGE_CAL
end

function s.fusfilter(c)
	return c:IsSetCard(0x17d)
end
