--エルシャドール・ミドラーシュ
local s,id,o=GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SPSUMMON_COUNT)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFun2(c,function (mc) return mc:IsFusionSetCard(0x9d) end, function (mc) return aux.FShaddollFilter2(mc,ATTRIBUTE_DARK) end, true)
	--splimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetRange(LOCATION_EXTRA)
	e2:SetValue(s.splimit)
	c:RegisterEffect(e2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(aux.indoval)
	c:RegisterEffect(e3)
	--spsummon count limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_SPSUMMON_COUNT_LIMIT)
	e4:SetRange(LOCATION_MZONE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetTargetRange(1,1)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	--tohand
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,0))
	e5:SetCategory(CATEGORY_TOHAND)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e5:SetTarget(s.thtg)
	e5:SetOperation(s.thop)
	c:RegisterEffect(e5)
end
function s.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function s.thfilter(c)
	return c:IsSetCard(0x9d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end