--四次元の墓
function c88089103.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c88089103.target)
	e1:SetOperation(c88089103.activate)
	c:RegisterEffect(e1)
end
function c88089103.filter(c)
	return c:IsSetCard(0x41) and c:IsAbleToDeck()
end
function c88089103.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c88089103.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c88089103.filter,tp,LOCATION_GRAVE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,c88089103.filter,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
end
function c88089103.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local sg=g:Filter(Card.IsRelateToEffect,nil,e)
	if sg:GetCount()>0 then
		Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
