--封印の黄金櫃
function c75500286.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c75500286.target)
	e1:SetOperation(c75500286.activate)
	c:RegisterEffect(e1)
end
function c75500286.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function c75500286.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil)
	local tg=g:GetFirst()
	if tg==nil then return end
	Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_REMOVED)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
	e1:SetCondition(c75500286.thcon)
	e1:SetOperation(c75500286.thop)
	e1:SetLabel(0)
	tg:RegisterEffect(e1)
end
function c75500286.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c75500286.thop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	e:GetHandler():SetTurnCounter(ct+1)
	if ct==1 then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,e:GetHandler())
	else e:SetLabel(1) end
end
