--妖仙獣 凶旋嵐
function c49249907.initial_effect(c)
	--summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(c49249907.sptg)
	e1:SetOperation(c49249907.spop)
	c:RegisterEffect(e1)
	--return
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCondition(c49249907.retcon)
	e2:SetTarget(c49249907.rettg)
	e2:SetOperation(c49249907.retop)
	c:RegisterEffect(e2)
	if not c49249907.global_check then
		c49249907.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge1:SetLabel(49249907)
		ge1:SetOperation(aux.sumreg)
		Duel.RegisterEffect(ge1,0)
	end
end
function c49249907.filter(c,e,tp)
	return c:IsSetCard(0xb3) and not c:IsCode(49249907) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c49249907.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c49249907.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c49249907.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c49249907.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c49249907.retcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(49249907)~=0
end
function c49249907.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c49249907.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
