--剣闘獣ネロキウス
function c29357956.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x19),3,true)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(c29357956.splimit)
	c:RegisterEffect(e1)
	--special summon rule
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_EXTRA)
	e2:SetCondition(c29357956.sprcon)
	e2:SetOperation(c29357956.sprop)
	c:RegisterEffect(e2)
	--battle indestructable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--actlimit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(0,1)
	e4:SetValue(1)
	e4:SetCondition(c29357956.actcon)
	c:RegisterEffect(e4)
	--special summon
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(29357956,1))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCondition(c29357956.spcon)
	e6:SetCost(c29357956.spcost)
	e6:SetTarget(c29357956.sptg)
	e6:SetOperation(c29357956.spop)
	c:RegisterEffect(e6)
end
function c29357956.splimit(e,se,sp,st)
	return e:GetHandler():GetLocation()~=LOCATION_EXTRA
end
function c29357956.spfilter(c)
	return c:IsFusionSetCard(0x19) and c:IsCanBeFusionMaterial() and c:IsAbleToDeckOrExtraAsCost()
end
function c29357956.fselect(c,tp,mg,sg)
	sg:AddCard(c)
	local res=false
	if sg:GetCount()<3 then
		res=mg:IsExists(c29357956.fselect,1,sg,tp,mg,sg)
	else
		res=Duel.GetLocationCountFromEx(tp,tp,sg)>0
	end
	sg:RemoveCard(c)
	return res
end
function c29357956.sprcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local mg=Duel.GetMatchingGroup(c29357956.spfilter,tp,LOCATION_MZONE,0,nil)
	local sg=Group.CreateGroup()
	return mg:IsExists(c29357956.fselect,1,nil,tp,mg,sg)
end
function c29357956.sprop(e,tp,eg,ep,ev,re,r,rp,c)
	local mg=Duel.GetMatchingGroup(c29357956.spfilter,tp,LOCATION_MZONE,0,nil)
	local sg=Group.CreateGroup()
	while sg:GetCount()<3 do
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local g=mg:FilterSelect(tp,c29357956.fselect,1,1,sg,tp,mg,sg)
		sg:Merge(g)
	end
	local cg=sg:Filter(Card.IsFacedown,nil)
	if cg:GetCount()>0 then
		Duel.ConfirmCards(1-tp,cg)
	end
	Duel.SendtoDeck(sg,nil,2,REASON_COST)
end
function c29357956.actcon(e)
	return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function c29357956.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetBattledGroupCount()>0
end
function c29357956.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToExtraAsCost() end
	Duel.SendtoDeck(c,nil,0,REASON_COST)
end
function c29357956.filter(c,e,tp)
	return c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,122,tp,false,false)
end
function c29357956.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		if e:GetHandler():GetSequence()<5 then ft=ft+1 end
		return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
			and Duel.IsExistingMatchingCard(c29357956.filter,tp,LOCATION_DECK,0,2,nil,e,tp)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c29357956.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(c29357956.filter,tp,LOCATION_DECK,0,nil,e,tp)
	if g:GetCount()>=2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,2,2,nil)
		local tc=sg:GetFirst()
		Duel.SpecialSummonStep(tc,122,tp,tp,false,false,POS_FACEUP)
		tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+0x1ff0000,0,0)
		tc=sg:GetNext()
		Duel.SpecialSummonStep(tc,122,tp,tp,false,false,POS_FACEUP)
		tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+0x1ff0000,0,0)
		Duel.SpecialSummonComplete()
	end
end
