--幻想魔獣キマイラ
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddFusionProcCodeFunRep(c,4796100,aux.FilterBoolFunction(Card.IsRace,RACE_ILLUSION),1,63,true,true)
	--change name
	aux.EnableChangeCode(c,4796100,LOCATION_GRAVE+LOCATION_MZONE)
	--multi-attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
	e1:SetValue(s.atkct)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.indtg)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DAMAGE_STEP_END)
	e3:SetCondition(aux.dsercon)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
function s.indtg(e,c)
	local tc=e:GetHandler()
	return c==tc or c==tc:GetBattleTarget()
end
function s.atkct(e,c)
	return c:IsSummonType(SUMMON_TYPE_FUSION) and c:GetMaterialCount()-1 or 0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetHandler():GetBattleTarget()
	if chk==0 then return bc and bc:IsRelateToBattle() and (aux.nzatk(bc) or aux.NegateMonsterFilter(bc)) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,bc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if bc:IsRelateToBattle() and bc:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		bc:RegisterEffect(e1)
		Duel.NegateRelatedChain(bc,RESET_TURN_SET)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		bc:RegisterEffect(e2)
		local e3=e2:Clone()
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		bc:RegisterEffect(e3)
	end
end
