--A宝玉獣 エメラルド・タートル
function c46358784.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	--self to grave
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SELF_TOGRAVE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCondition(c46358784.tgcon)
	c:RegisterEffect(e1)
	--send replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetCondition(c46358784.repcon)
	e2:SetOperation(c46358784.repop)
	c:RegisterEffect(e2)
	--position
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e3:SetCountLimit(1)
	e3:SetTarget(c46358784.postg)
	e3:SetOperation(c46358784.posop)
	c:RegisterEffect(e3)
end
function c46358784.tgcon(e)
	return not Duel.IsEnvironment(12644061)
end
function c46358784.repcon(e)
	local c=e:GetHandler()
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
end
function c46358784.repop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetCode(EFFECT_CHANGE_TYPE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
	e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
	c:RegisterEffect(e1)
end
function c46358784.posfilter(c)
	return c:IsFaceup() and c:IsCanChangePosition()
end
function c46358784.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c46358784.posfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c46358784.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	Duel.SelectTarget(tp,c46358784.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c46358784.posop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
end
