--進化の宿命
function c8632967.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--act limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetOperation(c8632967.sucop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_CHAIN_END)
	e3:SetOperation(c8632967.cedop)
	c:RegisterEffect(e3)
end
function c8632967.chainlm(e,rp,tp)
	return tp==rp
end
function c8632967.sucfilter(c)
	return c:IsSummonType(SUMMON_VALUE_EVOLTILE)
end
function c8632967.sucop(e,tp,eg,ep,ev,re,r,rp)
	if eg:IsExists(c8632967.sucfilter,1,nil) and Duel.GetCurrentChain()==1 then
		e:GetHandler():RegisterFlagEffect(8632967,RESET_EVENT+RESETS_STANDARD,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_CHAINING)
		e1:SetOperation(c8632967.resetop)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EVENT_BREAK_EFFECT)
		e2:SetReset(RESET_CHAIN)
		Duel.RegisterEffect(e2,tp)
	end
end
function c8632967.resetop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():ResetFlagEffect(8632967)
	e:Reset()
end
function c8632967.cedop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetFlagEffect(8632967)~=0 then
		Duel.SetChainLimitTillChainEnd(c8632967.chainlm)
	end
	e:GetHandler():ResetFlagEffect(8632967)
end
