--ネフティスの祈り手
function c98999181.initial_effect(c)
	--search monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(98999181,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1,98999181)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(c98999181.thtg)
	e1:SetOperation(c98999181.thop)
	c:RegisterEffect(e1)
	--reg search s/t
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetOperation(c98999181.spr)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(98999181,1))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,98999182)
	e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e3:SetCondition(c98999181.thcon2)
	e3:SetTarget(c98999181.thtg2)
	e3:SetOperation(c98999181.thop2)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
end
function c98999181.filter(c,e,tp)
	return c:IsSetCard(0x11f) and c:IsType(TYPE_MONSTER) and not c:IsCode(98999181) and c:IsAbleToHand()
end
function c98999181.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c98999181.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
		and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c98999181.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
	if dg:GetCount()==0 then return end
	if Duel.Destroy(dg,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,c98999181.filter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function c98999181.spr(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if bit.band(r,0x41)~=0x41 then return end
	if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
		e:SetLabel(Duel.GetTurnCount())
		c:RegisterFlagEffect(98999181,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2)
	else
		e:SetLabel(0)
		c:RegisterFlagEffect(98999181,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
	end
end
function c98999181.thfilter(c,e,tp)
	return c:IsSetCard(0x11f) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c98999181.thcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(98999181)>0
end
function c98999181.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(c98999181.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	c:ResetFlagEffect(98999181)
end
function c98999181.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c98999181.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
