--B・F－降魔弓のハマ
function c80949182.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	Synchro.AddSynchroProcedure(c)
	c:EnableReviveLimit()
	--extra attack
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_SPSUMMON_SUCCESS)
	e0:SetCondition(c80949182.regcon)
	e0:SetOperation(c80949182.regop)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_MATERIAL_CHECK)
	e1:SetValue(c80949182.valcheck)
	e1:SetLabelObject(e0)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EXTRA_ATTACK)
	e2:SetCondition(c80949182.condition)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--atk down
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(80949182,0))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DAMAGE)
	e3:SetCountLimit(1,80949182)
	e3:SetCondition(c80949182.atkcon)
	e3:SetTarget(c80949182.atktg)
	e3:SetOperation(c80949182.atkop)
	c:RegisterEffect(e3)
	--damage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(80949182,1))
	e4:SetCategory(CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,80949183)
	e4:SetCondition(c80949182.damcon)
	e4:SetTarget(c80949182.damtg)
	e4:SetOperation(c80949182.damop)
	c:RegisterEffect(e4)
	--
	if not c80949182.global_check then
		c80949182.global_check=true
		c80949182[0]=-1
		c80949182[1]=-1
		local ge1=Effect.GlobalEffect()
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_BATTLE_DAMAGE)
		ge1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
		ge1:SetOperation(c80949182.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c80949182.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) and e:GetLabel()==1
end
function c80949182.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(80949182,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(80949182,2))
end
function c80949182.valcheck(e,c)
	local g=c:GetMaterial()
	if g:IsExists(Card.IsSynchroType,1,nil,TYPE_SYNCHRO) then
		e:GetLabelObject():SetLabel(1)
	else
		e:GetLabelObject():SetLabel(0)
	end
end
function c80949182.condition(e)
	return e:GetHandler():GetFlagEffect(80949182)>0
end
function c80949182.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function c80949182.atkfilter(c)
	return c:IsFaceup() and (c:IsAttackAbove(0) or c:IsDefenseAbove(0)) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function c80949182.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c80949182.atkfilter,tp,0,LOCATION_MZONE,1,nil) end
end
function c80949182.atkop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c80949182.atkfilter,tp,0,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	while tc do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		tc:RegisterEffect(e2)
		tc=g:GetNext()
	end
end
function c80949182.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and Duel.GetTurnCount()>c80949182[1-tp]
end
function c80949182.damfilter(c)
	return c:IsSetCard(0x12f) and c:IsType(TYPE_MONSTER)
end
function c80949182.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c80949182.damfilter,tp,LOCATION_GRAVE,0,1,nil) end
	local val=Duel.GetMatchingGroupCount(c80949182.damfilter,tp,LOCATION_GRAVE,0,nil)*300
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(val)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,val)
end
function c80949182.damop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local val=Duel.GetMatchingGroupCount(c80949182.damfilter,tp,LOCATION_GRAVE,0,nil)*300
	Duel.Damage(p,val,REASON_EFFECT)
end
function c80949182.checkop(e,tp,eg,ep,ev,re,r,rp)
	c80949182[ep]=Duel.GetTurnCount()
end
