--サプライズ・チェーン
function c70491413.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,70491413+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(c70491413.condition)
	e1:SetTarget(c70491413.target)
	e1:SetOperation(c70491413.activate)
	c:RegisterEffect(e1)
end
function c70491413.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentChain()>0 and Duel.CheckChainUniqueness()
end
function c70491413.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local cl=Duel.GetCurrentChain()
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=cl
		and (cl<3 or Duel.IsPlayerCanDiscardDeck(tp,1))
		and (cl<4 or Duel.IsPlayerCanDraw(tp,1))
	end
	local cat=0
	if cl>=3 then
		cat=cat|CATEGORY_TOGRAVE
		Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	end
	if cl>=4 then
		cat=cat|CATEGORY_DRAW
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	end
	e:SetCategory(cat)
end
function c70491413.activate(e,tp,eg,ep,ev,re,r,rp)
	local cl=Duel.GetCurrentChain()
	if cl>=2 then
		Duel.SortDecktop(tp,tp,cl)
	end
	if cl>=3 then
		Duel.BreakEffect()
		Duel.DiscardDeck(tp,1,REASON_EFFECT)
	end
	if cl>=4 then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
