--ダックファイター
function c54813225.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(54813225,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e1:SetCost(c54813225.spcost)
	e1:SetTarget(c54813225.sptg)
	e1:SetOperation(c54813225.spop)
	c:RegisterEffect(e1)
end
function c54813225.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local ct=-ft+1
	if ct<=0 then ct=1 end
	if chk==0 then
		if Duel.GetFlagEffect(tp,54813225)~=0 then return false end
		local rg=Duel.GetReleaseGroup(tp):Filter(Card.IsType,nil,TYPE_TOKEN)
		return rg:CheckWithSumGreater(Card.GetLevel,3,ct,99)
	end
	local rg=Duel.GetReleaseGroup(tp):Filter(Card.IsType,nil,TYPE_TOKEN)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local rm=rg:SelectWithSumGreater(tp,Card.GetLevel,3,ct,99)
	Duel.Release(rm,REASON_COST)
	Duel.RegisterFlagEffect(tp,54813225,RESET_PHASE+PHASE_END,0,1)
end
function c54813225.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c54813225.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLocation(LOCATION_HAND) then
		Duel.SendtoGrave(c,REASON_RULE)
	end
end
