--破滅と終焉の支配者
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--code
	aux.EnableChangeCode(c,72426662,LOCATION_MZONE+LOCATION_HAND)
	--ritual summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.rscost)
	e1:SetTarget(s.rstg)
	e1:SetOperation(s.rsop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(s.descost)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsAllTypes(TYPE_RITUAL+TYPE_SPELL) and c:IsAbleToRemoveAsCost() and c:CheckActivateEffect(true,true,false)~=nil
end
function s.rscost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic()
		and Duel.CheckLPCost(tp,2000) end
	Duel.PayLPCost(tp,2000)
end
function s.rstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:IsCostChecked()
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil)
	end
	e:SetLabel(0)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil)
	local te=g:GetFirst():CheckActivateEffect(true,true,false)
	e:SetLabelObject(te)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	local tg=te:GetTarget()
	if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
	Duel.ClearOperationInfo(0)
end
function s.rsop(e,tp,eg,ep,ev,re,r,rp)
	local te=e:GetLabelObject()
	if not te then return end
	local op=te:GetOperation()
	if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,2000)
	else Duel.PayLPCost(tp,2000) end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
	if Duel.Destroy(sg,REASON_EFFECT)>0
		and c:IsRelateToChain() and c:IsFaceup() and c:IsType(TYPE_MONSTER) then
		Duel.BreakEffect()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(2900)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end
