--U.A.パワードギプス
function c35884610.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c35884610.target)
	e1:SetOperation(c35884610.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(c35884610.eqlimit)
	c:RegisterEffect(e2)
	--Atk Def up
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetValue(1000)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_UPDATE_DEFENCE)
	c:RegisterEffect(e4)
	--damage double
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e5:SetCondition(c35884610.damcon)
	e5:SetOperation(c35884610.damop)
	c:RegisterEffect(e5)
	--chain atk
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(35884610,0))
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetRange(LOCATION_SZONE)
	e6:SetCode(EVENT_BATTLED)
	e6:SetCondition(c35884610.atcon)
	e6:SetOperation(c35884610.atop)
	c:RegisterEffect(e6)
	--remove
	local e7=Effect.CreateEffect(c)
	e7:SetCategory(CATEGORY_REMOVE)
	e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e7:SetRange(LOCATION_SZONE)
	e7:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e7:SetCountLimit(1)
	e7:SetCondition(c35884610.rmcon)
	e7:SetTarget(c35884610.rmtg)
	e7:SetOperation(c35884610.rmop)
	c:RegisterEffect(e7)
	--to hand
	local e8=Effect.CreateEffect(c)
	e8:SetDescription(aux.Stringid(35884610,1))
	e8:SetCategory(CATEGORY_TOHAND)
	e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e8:SetProperty(EFFECT_FLAG_DELAY)
	e8:SetCode(EVENT_TO_GRAVE)
	e8:SetCondition(c35884610.thcon)
	e8:SetTarget(c35884610.thtg)
	e8:SetOperation(c35884610.thop)
	c:RegisterEffect(e8)
end
function c35884610.eqlimit(e,c)
	return c:IsSetCard(0xb2)
end
function c35884610.filter(c)
	return c:IsFaceup() and c:IsSetCard(0xb2)
end
function c35884610.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c35884610.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c35884610.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c35884610.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c35884610.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c35884610.damcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:GetFirst()==e:GetHandler():GetEquipTarget() and ep~=tp and eg:GetFirst():GetBattleTarget()~=nil
end
function c35884610.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(ep,ev*2)
end
function c35884610.atcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler():GetEquipTarget()
	local bc=c:GetBattleTarget()
	return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsChainAttackable()
end
function c35884610.atop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=e:GetHandler():GetEquipTarget()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	tc:RegisterEffect(e1)
end
function c35884610.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c35884610.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler():GetEquipTarget(),1,0,0)
end
function c35884610.rmop(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	if ec then
		Duel.Remove(ec,POS_FACEUP,REASON_EFFECT)
	end
end
function c35884610.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_LOST_TARGET) and c:GetPreviousEquipTarget():IsLocation(LOCATION_HAND)
end
function c35884610.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c35884610.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
