--ワンチャン！？
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsLevel(1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c)
	return c:IsLevel(1) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_SUMMON_SUCCESS)
		e1:SetOperation(s.regop)
		e1:SetLabel(g:GetFirst():GetCode())
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetCountLimit(1)
		e2:SetCondition(s.damcon)
		e2:SetOperation(s.damop)
		e2:SetReset(RESET_PHASE+PHASE_END)
		e2:SetLabelObject(e1)
		Duel.RegisterEffect(e2,tp)
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==0 then return end
	local tc=eg:GetFirst()
	if tc:IsSummonPlayer(tp) and tc:IsCode(e:GetLabel()) then
		e:SetLabel(0)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabelObject():GetLabel()~=0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Damage(tp,2000,REASON_EFFECT)
end
