--ファイティング・スピリッツ
function c6178850.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c6178850.target)
	e1:SetOperation(c6178850.operation)
	c:RegisterEffect(e1)
	--Atk,def
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(c6178850.value)
	c:RegisterEffect(e2)
	--desrep
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetTarget(c6178850.destg)
	e3:SetOperation(c6178850.desop)
	c:RegisterEffect(e3)
	--Equip limit
	local e4=Effect.CreateEffect(c)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_EQUIP_LIMIT)
	e4:SetValue(1)
	c:RegisterEffect(e4)
end
function c6178850.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c6178850.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c6178850.value(e,c)
	return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)*300
end
function c6178850.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local tg=c:GetEquipTarget()
	if chk==0 then return c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
		and tg and tg:IsReason(REASON_BATTLE) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function c6178850.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end
