--時読みの魔術師
function c20409757.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c,false)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(1160)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c20409757.condition)
	c:RegisterEffect(e1)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(c20409757.actcon)
	e2:SetOperation(c20409757.actop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	c:RegisterEffect(e3)
	--scale
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CHANGE_LSCALE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_PZONE)
	e4:SetCondition(c20409757.slcon)
	e4:SetValue(4)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_CHANGE_RSCALE)
	c:RegisterEffect(e5)
	--
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e6:SetCode(EFFECT_DESTROY_REPLACE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetTarget(c20409757.indtg)
	e6:SetValue(c20409757.indval)
	c:RegisterEffect(e6)
end
function c20409757.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c20409757.actcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	return tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function c20409757.actop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(c20409757.aclimit)
	e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function c20409757.aclimit(e,re,tp)
	return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c20409757.slcon(e)
	local seq=e:GetHandler():GetSequence()
	local tc=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_SZONE,13-seq)
	return not tc or (not tc:IsSetCard(0x98) and not tc:IsSetCard(0x99))
end
function c20409757.filter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) and (c:GetSequence()==6 or c:GetSequence()==7)
		and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp
end
function c20409757.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(c20409757.filter,1,nil,tp) end
	return true
end
function c20409757.indval(e,c)
	return c20409757.filter(c,e:GetHandlerPlayer())
end
