--増殖するG
---@param c Card
function c23434538.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(23434538,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,23434538)
	e1:SetCost(c23434538.cost)
	e1:SetOperation(c23434538.operation)
	c:RegisterEffect(e1)
end
function c23434538.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c23434538.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c23434538.drcon1)
	e1:SetOperation(c23434538.drop1)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	--sp_summon effect
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(c23434538.regcon)
	e2:SetOperation(c23434538.regop)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetCondition(c23434538.drcon2)
	e3:SetOperation(c23434538.drop2)
	e3:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e3,tp)
end
function c23434538.filter(c,sp)
	return c:IsSummonPlayer(sp)
end
function c23434538.drcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c23434538.filter,1,nil,1-tp)
		and not Duel.IsChainSolving()
end
function c23434538.drop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Draw(tp,1,REASON_EFFECT)
end
function c23434538.regcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c23434538.filter,1,nil,1-tp)
		and Duel.IsChainSolving()
end
function c23434538.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,23434538,RESET_CHAIN,0,1)
end
function c23434538.drcon2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,23434538)>0
end
function c23434538.drop2(e,tp,eg,ep,ev,re,r,rp)
	local n=Duel.GetFlagEffect(tp,23434538)
	Duel.ResetFlagEffect(tp,23434538)
	Duel.Draw(tp,n,REASON_EFFECT)
end
