--ヴァイロン・ポリトープ
---@param c Card
function c65659181.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c65659181.sptg)
	e1:SetOperation(c65659181.spop)
	c:RegisterEffect(e1)
end
function c65659181.filter(c,e,tp)
	return c:IsFaceup() and c:IsSetCard(0x30) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c65659181.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and c65659181.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c65659181.filter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c65659181.filter,tp,LOCATION_SZONE,0,1,ft,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,g:GetCount(),0,0)
end
function c65659181.spfilter(c,e,tp)
	return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c65659181.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local sg=g:Filter(c65659181.spfilter,nil,e,tp)
	if sg:GetCount()<=ft then
		local tc=sg:GetFirst()
		while tc do
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
			e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
			e1:SetValue(LOCATION_REMOVED)
			tc:RegisterEffect(e1,true)
			tc=sg:GetNext()
		end
		Duel.SpecialSummonComplete()
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local fg=sg:Select(tp,ft,ft,nil)
		local tc=fg:GetFirst()
		while tc do
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
			e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
			e1:SetValue(LOCATION_REMOVED)
			tc:RegisterEffect(e1,true)
			tc=fg:GetNext()
		end
		Duel.SpecialSummonComplete()
		sg:Sub(fg)
		Duel.SendtoGrave(sg,REASON_EFFECT)
	end
end
