--捕食植物ブフォリキュラ
local s,id,o=GetID()
function s.initial_effect(c)
	aux.EnablePendulumAttribute(c)
	--Pendulum Effect : Fusion Summon
	local e1=FusionSpell.CreateSummonEffect(c,{
		fusfilter=s.fusfilter
	})
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	c:RegisterEffect(e1)
	--Monster Effect : Send to Hand (Pendulum Monster)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end

function s.fusfilter(c)
	return c:IsAttribute(ATTRIBUTE_DARK)
end

function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup() and c:IsLocation(LOCATION_EXTRA)) and r==REASON_FUSION
end

function s.thfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:IsAbleToHand()
end

function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end

function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
