--シュトロームベルクの金の城
---@param c Card
function c72283691.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--maintain
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetCountLimit(1)
	e2:SetCondition(c72283691.mtcon)
	e2:SetOperation(c72283691.mtop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(72283691,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1,72283691)
	e3:SetCost(c72283691.spcost)
	e3:SetTarget(c72283691.sptg)
	e3:SetOperation(c72283691.spop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(72283691,1))
	e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCode(EVENT_ATTACK_ANNOUNCE)
	e4:SetCondition(c72283691.atkcon)
	e4:SetTarget(c72283691.atktg)
	e4:SetOperation(c72283691.atkop)
	c:RegisterEffect(e4)
end
function c72283691.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c72283691.mtop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetDecktopGroup(tp,10)
	if g:FilterCount(Card.IsAbleToRemoveAsCost,nil,POS_FACEDOWN)==10 then
		Duel.DisableShuffleCheck()
		Duel.Remove(g,POS_FACEDOWN,REASON_COST)
	else
		Duel.Destroy(e:GetHandler(),REASON_COST)
	end
end
function c72283691.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_MSET)
	Duel.RegisterEffect(e2,tp)
end
function c72283691.spfilter(c,e,tp)
	return aux.IsCodeListed(c,72283691) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c72283691.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c72283691.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c72283691.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c72283691.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c72283691.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer()
end
function c72283691.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local tc=Duel.GetAttacker()
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,math.floor(tc:GetAttack()/2))
end
function c72283691.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local atk=math.floor(tc:GetAttack()/2)
	if tc:IsRelateToEffect(e) and not tc:IsStatus(STATUS_ATTACK_CANCELED) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
		Duel.Damage(1-tp,atk,REASON_EFFECT)
	end
end
