--Mimighoul Room
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--changepos
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
	return c:IsSetCard(0x1b7) and (c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		or c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)+Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		local tc=g:GetFirst()
		local s1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
		local s2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
		local op=aux.SelectFromOptions(tp,
		{s1,aux.Stringid(id,2),tp},
		{s2,aux.Stringid(id,3),1-tp})
		if Duel.SpecialSummon(tc,0,tp,op,false,false,op==tp and POS_FACEUP or POS_FACEDOWN_DEFENCE)~=0
			and Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
			local sg=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
			Duel.HintSelection(sg)
			Duel.ChangePosition(sg:GetFirst(),POS_FACEDOWN_DEFENSE)
		end
	end
end
function s.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x1b7) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,99,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetsRelateToChain()
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
