--現世離レ
function c63086455.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetCountLimit(1,63086455+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c63086455.target)
	e1:SetOperation(c63086455.activate)
	c:RegisterEffect(e1)
end
function c63086455.tgfilter(c,e,tp)
	return c:IsAbleToGrave() and Duel.IsExistingTarget(c63086455.setfilter,tp,0,LOCATION_GRAVE,1,nil,c,e,tp)
end
function c63086455.setfilter(c,cc,e,tp)
	local b1=Duel.GetMZoneCount(1-tp,cc,tp)>0
	local b2=Duel.GetSZoneCount(1-tp,cc,tp)>0
	return b1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
		or (b2 or c:IsType(TYPE_FIELD)) and c:IsSSetable(true)
end
function c63086455.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(c63086455.tgfilter,tp,0,LOCATION_ONFIELD,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g1=Duel.SelectTarget(tp,c63086455.tgfilter,tp,0,LOCATION_ONFIELD,1,1,nil,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g2=Duel.SelectTarget(tp,c63086455.setfilter,tp,0,LOCATION_GRAVE,1,1,nil,g1:GetFirst(),e,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g1,1,0,0)
	if g2:GetFirst():IsType(TYPE_MONSTER) then
		e:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0)
	else
		e:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SSET)
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g2,1,0,0)
	end
end
function c63086455.activate(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetsRelateToChain()
	local tc1=tg:Filter(Card.IsLocation,nil,LOCATION_ONFIELD):GetFirst()
	local tc2=tg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
	if tc1 and Duel.SendtoGrave(tc1,REASON_EFFECT)~=0 and tc1:IsLocation(LOCATION_GRAVE) and tc2 then
		if tc2:IsType(TYPE_MONSTER) then
			Duel.SpecialSummon(tc2,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
		else
			Duel.SSet(tp,tc2,1-tp)
		end
	end
end
