--ホーリーナイツ・オルビタエル
function c44818.initial_effect(c)
	--set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(44818,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCategory(CATEGORY_SSET)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,44818)
	e1:SetTarget(c44818.settg)
	e1:SetOperation(c44818.setop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(44818,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,44819)
	e2:SetCondition(c44818.spcon)
	e2:SetTarget(c44818.sptg)
	e2:SetOperation(c44818.spop)
	c:RegisterEffect(e2)
end
function c44818.releasefilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsReleasableByEffect()
end
function c44818.setfilter(c)
	return c:IsSetCard(0x159) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function c44818.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c44818.releasefilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c44818.releasefilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(c44818.setfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local g=Duel.SelectTarget(tp,c44818.releasefilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0)
end
function c44818.setop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,c44818.setfilter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SSet(tp,g:GetFirst())
		end
	end
end
function c44818.cfilter(c,tp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
		and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(7)
end
function c44818.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c44818.cfilter,1,nil,tp)
end
function c44818.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c44818.spop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
	end
end
