--D－HERO ドグマガイ
function c17132130.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(17132130,0))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetValue(SUMMON_VALUE_SELF)
	e2:SetCondition(c17132130.spcon)
	e2:SetTarget(c17132130.sptg)
	e2:SetOperation(c17132130.spop)
	c:RegisterEffect(e2)
	--special summon success
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(c17132130.lp)
	e3:SetOperation(c17132130.lpop)
	c:RegisterEffect(e3)
	c:EnableReviveLimit()
end
function c17132130.rfilter(c,tp)
	return c:IsSetCard(0xc008) and (c:IsControler(tp) or c:IsFaceup())
end
function c17132130.fselect(g,tp)
	return g:IsExists(c17132130.rfilter,1,nil,tp) and aux.mzctcheckrel(g,tp)
end
function c17132130.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetReleaseGroup(tp)
	return rg:CheckSubGroup(c17132130.fselect,3,3,tp)
end
function c17132130.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local rg=Duel.GetReleaseGroup(tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local sg=rg:SelectSubGroup(tp,c17132130.fselect,true,3,3,tp)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function c17132130.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	Duel.Release(g,REASON_COST)
	g:DeleteGroup()
end
function c17132130.lp(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function c17132130.lpop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(17132130,1))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_EVENT+0x2fe0000+RESET_PHASE+PHASE_STANDBY)
	e1:SetCondition(c17132130.lpc)
	e1:SetOperation(c17132130.lpcop)
	c:RegisterEffect(e1)
end
function c17132130.lpc(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer()
end
function c17132130.lpcop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end
