--花札衛－五光－
function c87460579.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),4,4)
	c:EnableReviveLimit()
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(87460579,0))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c87460579.negcon)
	e2:SetTarget(c87460579.negtg)
	e2:SetOperation(c87460579.negop)
	c:RegisterEffect(e2)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(c87460579.discon)
	e3:SetOperation(c87460579.disop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_BE_BATTLE_TARGET)
	c:RegisterEffect(e4)
	--special summon
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(87460579,1))
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e5:SetCode(EVENT_LEAVE_FIELD)
	e5:SetCondition(c87460579.spcon)
	e5:SetTarget(c87460579.sptg)
	e5:SetOperation(c87460579.spop)
	c:RegisterEffect(e5)
end
function c87460579.negcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp
		and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function c87460579.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c87460579.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function c87460579.cfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0xe6) and c:IsControler(tp)
end
function c87460579.discon(e,tp,eg,ep,ev,re,r,rp)
	local c=Duel.GetAttackTarget()
	if not c then return false end
	if c:IsControler(1-tp) then c=Duel.GetAttacker() end
	return c and c87460579.cfilter(c,tp)
end
function c87460579.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetAttackTarget()
	if tc:IsControler(tp) then tc=Duel.GetAttacker() end
	c:CreateRelation(tc,RESET_EVENT+RESETS_STANDARD)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetCondition(c87460579.discon2)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
	tc:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	e2:SetCondition(c87460579.discon2)
	e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
	tc:RegisterEffect(e2)
end
function c87460579.discon2(e)
	return e:GetOwner():IsRelateToCard(e:GetHandler())
end
function c87460579.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (c:IsReason(REASON_BATTLE) or (c:GetReasonPlayer()~=tp and c:IsReason(REASON_EFFECT)))
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c87460579.spfilter(c,e,tp)
	return c:IsSetCard(0xe6) and not c:IsCode(87460579) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c87460579.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCountFromEx(tp)>0
		and Duel.IsExistingMatchingCard(c87460579.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c87460579.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCountFromEx(tp)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c87460579.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
