--F.A.ダウンフォース
function c66322203.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,66322203)
	e1:SetHintTiming(0x1c0)
	e1:SetTarget(c66322203.target)
	e1:SetOperation(c66322203.operation)
	c:RegisterEffect(e1)
	--grave
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,66322204)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(aux.exccon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c66322203.target)
	e2:SetOperation(c66322203.operation)
	c:RegisterEffect(e2)
end
function c66322203.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x107) and c:IsLevelAbove(1)
end
function c66322203.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c66322203.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c66322203.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c66322203.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c66322203.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(2)
		tc:RegisterEffect(e1)
	end
end
