--魔界台本 「ファンタジー・マジック」
function c87390798.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c87390798.target)
	e1:SetOperation(c87390798.activate)
	c:RegisterEffect(e1)
	--to deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(87390798,0))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCondition(c87390798.tdcon)
	e2:SetTarget(c87390798.tdtg)
	e2:SetOperation(c87390798.tdop)
	c:RegisterEffect(e2)
end
function c87390798.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x10ec)
end
function c87390798.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c87390798.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c87390798.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c87390798.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c87390798.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		tc:RegisterFlagEffect(87390798,RESET_EVENT+0x1220000+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(87390798,0))
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_DAMAGE_STEP_END)
		e1:SetLabelObject(tc)
		e1:SetCondition(c87390798.retcon)
		e1:SetOperation(c87390798.retop)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function c87390798.retcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabelObject():GetFlagEffect(87390798)~=0
end
function c87390798.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	local bc=tc:GetBattleTarget()
	if bc and not bc:IsStatus(STATUS_BATTLE_DESTROYED) and bc:IsRelateToBattle() then
		Duel.SendtoHand(bc,nil,REASON_EFFECT)
	end
end
function c87390798.filter2(c)
	return c:IsSetCard(0x10ec) and c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function c87390798.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
		and Duel.IsExistingMatchingCard(c87390798.filter2,tp,LOCATION_EXTRA,0,1,nil)
end
function c87390798.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c87390798.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
	end
end
