--地縛戒隷 ジオグレムリン
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1)
	--destroy or recover
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
	e1:SetCondition(s.rdcon)
	e1:SetTarget(s.rdtg)
	e1:SetOperation(s.rdop)
	c:RegisterEffect(e1)
	--fusion summon
	local e2=FusionSpell.CreateSummonEffect(c,{
		fusfilter=function(tc,e,tp) return tc:IsSetCard(0x21) end,
		pre_select_mat_location=LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,
		mat_operation_code_map={
			{ [LOCATION_REMOVED]=FusionSpell.FUSION_OPERATION_GRAVE },
			{ [0xff]=FusionSpell.FUSION_OPERATION_BANISH }
		},
		extra_target=s.fstg,
	})
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END+TIMINGS_CHECK_MONSTER)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.fscon)
	c:RegisterEffect(e2)
end

function s.rdcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end

function s.rdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end

function s.rdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local op=aux.SelectFromOptions(1-tp,
		{true,aux.Stringid(id,2)},
		{aux.nzatk(tc),aux.Stringid(id,3)})
	if op==1 then
		Duel.Destroy(tc,REASON_EFFECT)
	else
		Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
	end
end

function s.fscon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end

function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND+LOCATION_ONFIELD)
end
