--ゴーストリック・フロスト
function c61318483.initial_effect(c)
	--summon limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetCondition(c61318483.sumcon)
	c:RegisterEffect(e1)
	--turn set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(61318483,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(c61318483.postg)
	e2:SetOperation(c61318483.posop)
	c:RegisterEffect(e2)
	--pos
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(61318483,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_HAND)
	e3:SetCondition(c61318483.spcon)
	e3:SetTarget(c61318483.sptg)
	e3:SetOperation(c61318483.spop)
	c:RegisterEffect(e3)
end
function c61318483.sfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x8d)
end
function c61318483.sumcon(e)
	return not Duel.IsExistingMatchingCard(c61318483.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c61318483.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(61318483)==0 end
	c:RegisterFlagEffect(61318483,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c61318483.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
function c61318483.spcon(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttacker()
	return at:GetControler()~=tp and Duel.GetAttackTarget()==nil
end
function c61318483.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local at=Duel.GetAttacker()
	if chk==0 then return at:IsCanTurnSet() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,at,1,0,0)
end
function c61318483.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local at=Duel.GetAttacker()
	if at:IsControler(1-tp) and at:IsRelateToBattle() and at:IsFaceup() and Duel.ChangePosition(at,POS_FACEDOWN_DEFENSE)>0 then
		if not c:IsRelateToEffect(e) then return end
		if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0 then
			Duel.ConfirmCards(1-tp,c)
		end
	end
end
