--沈黙の魔導剣士－サイレント・パラディン
function c19502505.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(19502505,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(c19502505.target)
	e1:SetOperation(c19502505.operation)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(19502505,1))
	e2:SetCategory(CATEGORY_NEGATE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_NO_TURN_RESET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c19502505.negcon)
	e2:SetTarget(c19502505.negtg)
	e2:SetOperation(c19502505.negop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(19502505,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(c19502505.thcon)
	e3:SetTarget(c19502505.thtg)
	e3:SetOperation(c19502505.thop)
	c:RegisterEffect(e3)
end
function c19502505.cfilter(c)
	return c:IsCode(1995985,73665146) and c:IsAbleToHand()
end
function c19502505.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c19502505.cfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function c19502505.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c19502505.cfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c19502505.negcon(e,tp,eg,ep,ev,re,r,rp)
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return g and g:GetCount()==1 and g:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
		and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
		and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function c19502505.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function c19502505.negop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateActivation(ev)
end
function c19502505.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (c:IsReason(REASON_BATTLE) or (rp~=tp and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp))
		and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c19502505.thfilter(c)
	return c:IsSetCard(0x41) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function c19502505.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c19502505.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c19502505.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,c19502505.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c19502505.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end
