--エヴォルド・フォリス
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--set
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id+o)
	e3:SetTarget(s.settg)
	e3:SetOperation(s.setop)
	c:RegisterEffect(e3)
	--replace
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DESTROY_REPLACE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTarget(s.desreptg)
	e4:SetValue(s.desrepval)
	e4:SetOperation(s.desrepop)
	c:RegisterEffect(e4)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x304e) and c:IsCanBeSpecialSummoned(e,SUMMON_VALUE_EVOLTILE,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 and Duel.SpecialSummon(g,SUMMON_VALUE_EVOLTILE,tp,tp,false,false,POS_FACEDOWN_DEFENSE)>0 then
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.setfilter(c)
	return c:IsCode(5338223,24362891) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g)
	end
end
function s.desrepfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.rfilter(c)
	return c:IsReleasableByEffect() and c:IsRace(RACE_REPTILE+RACE_DINOSAUR)
		and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.desrepfilter,1,nil,tp)
		and Duel.CheckReleaseGroup(tp,s.rfilter,1,nil) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.desrepval(e,c)
	return s.desrepfilter(c,e:GetHandlerPlayer())
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
	local g=Duel.SelectReleaseGroup(tp,s.rfilter,1,1,nil)
	if #g>0 then
		Duel.Hint(HINT_CARD,0,id)
		Duel.HintSelection(g)
		Duel.Release(g,REASON_EFFECT+REASON_REPLACE)
	end
end
