--剣闘獣スパルティクス
function c79580323.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(79580323,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(c79580323.stg)
	e1:SetOperation(c79580323.sop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(79580323,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c79580323.spcon)
	e2:SetCost(c79580323.spcost)
	e2:SetTarget(c79580323.sptg)
	e2:SetOperation(c79580323.spop)
	c:RegisterEffect(e2)
	--spsummon limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	e3:SetValue(c79580323.splimit)
	c:RegisterEffect(e3)
end
function c79580323.splimit(e,se,sp,st)
	return st==(SUMMON_TYPE_SPECIAL+SUMMON_VALUE_GLADIATOR+1) or bit.band(st,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c79580323.sfilter(c)
	return c:IsSetCard(0x19) and c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function c79580323.stg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0)
end
function c79580323.sop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c79580323.sfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c79580323.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetBattledGroupCount()>0
end
function c79580323.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToDeckAsCost() end
	Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function c79580323.filter(c,e,tp)
	return not c:IsCode(79580323) and c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,SUMMON_VALUE_GLADIATOR,tp,false,false)
end
function c79580323.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
		and Duel.IsExistingMatchingCard(c79580323.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c79580323.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c79580323.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc then
		Duel.SpecialSummon(tc,SUMMON_VALUE_GLADIATOR,tp,tp,false,false,POS_FACEUP)
		tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
	end
end
