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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
caa958bb
Commit
caa958bb
authored
Sep 01, 2021
by
未闻皂名
Browse files
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2021/9/1 新增:THE☆防护罩,更新翻译
parent
b2f66a44
Changes
3
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3 changed files
with
40 additions
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1 deletion
+40
-1
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120196004.lua
script/c120196004.lua
+1
-1
script/c120196028.lua
script/c120196028.lua
+39
-0
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RD Patch.cdb
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caa958bb
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script/c120196004.lua
View file @
caa958bb
local
m
=
120196004
local
m
=
120196004
local
list
=
{
120196006
,
120196007
}
local
list
=
{
120196006
,
120196007
}
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"钢铁徽章之拉
登
明星"
cm
.
name
=
"钢铁徽章之拉
冬
明星"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
--Fusion Material
--Fusion Material
...
...
script/c120196028.lua
0 → 100644
View file @
caa958bb
local
m
=
120196028
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"THE☆防护罩"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
costfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeckAsCost
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetAttacker
():
IsControler
(
1
-
tp
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
costfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
costfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_COST
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
if
tc
and
tc
:
IsRelateToBattle
()
and
tc
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
-
400
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
end
\ No newline at end of file
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