Commit ca40507b authored by 未闻皂名's avatar 未闻皂名

2021/8/15 新增:最强旗兽 加农犀牛,“Fusion”相关卡,修复bug

parent cfee7a19
No preview for this file type
local m=120112008
local cm=_G["c"..m]
cm.name="最强旗兽 加农犀牛"
function cm.initial_effect(c)
--Pierce
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Pierce
function cm.costfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsAbleToGraveAsCost()
end
function cm.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE)
and not c:IsHasEffect(EFFECT_CANNOT_ATTACK)
end
function cm.exfilter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsRace(RACE_MACHINE)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
end
\ No newline at end of file
...@@ -14,7 +14,9 @@ function cm.initial_effect(c) ...@@ -14,7 +14,9 @@ function cm.initial_effect(c)
end end
--Activate --Activate
function cm.confilter(c,tp) function cm.confilter(c,tp)
return c:IsLevelAbove(7) and c:IsRace(RACE_WYRM) and c:GetPreviousControler()==tp and c==Duel.GetAttackTarget() return c:GetPreviousControler()==tp and c==Duel.GetAttackTarget()
and bit.band(c:GetPreviousRaceOnField(),RACE_WYRM)~=0
and c:GetPreviousLevelOnField()>=7
end end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsLevelAbove(7) and c:IsRace(RACE_WYRM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsLevelAbove(7) and c:IsRace(RACE_WYRM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
......
local m=120195001
local list={120195006,120195009}
local cm=_G["c"..m]
cm.name="钢铁勋章·阿修罗明星"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Select Effect
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return cm.eff1con(e,tp,eg,ep,ev,re,r,rp) or cm.eff2con(e,tp,eg,ep,ev,re,r,rp) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local eff1=cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
local eff2=cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
local select=0
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,0))
if eff1 and eff2 then
select=Duel.SelectOption(tp,aux.Stringid(m,1),aux.Stringid(m,2))+1
elseif eff1 then
Duel.SelectOption(tp,aux.Stringid(m,1))
select=1
elseif eff2 then
Duel.SelectOption(tp,aux.Stringid(m,2))
select=2
end
if select==1 then cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
elseif select==2 then cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
end
end
--Destroy
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
--Atk Up
function cm.filter(c)
return c:IsFaceup() and c:IsRace(0x2000000)
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(cm.atkfilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,3))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local ag=Duel.GetMatchingGroup(cm.atkfilter,tp,0,LOCATION_MZONE,nil)
local atk=ag:GetSum(Card.GetAttack)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
local m=120195002
local list={120195006,120195008}
local cm=_G["c"..m]
cm.name="钢铁勋章·维特拉明星"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Select Effect
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return cm.eff1con(e,tp,eg,ep,ev,re,r,rp) or cm.eff2con(e,tp,eg,ep,ev,re,r,rp) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local eff1=cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
local eff2=cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
local select=0
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,0))
if eff1 and eff2 then
select=Duel.SelectOption(tp,aux.Stringid(m,1),aux.Stringid(m,2))+1
elseif eff1 then
Duel.SelectOption(tp,aux.Stringid(m,1))
select=1
elseif eff2 then
Duel.SelectOption(tp,aux.Stringid(m,2))
select=2
end
if select==1 then cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
elseif select==2 then cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
end
end
--Position
function cm.posfilter(c)
return c:IsCanChangePosition() and RushDuel.IsHasDefense(c)
and (not c:IsPosition(POS_FACEUP_ATTACK) or c:IsCanTurnSet())
end
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local pos=POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE
if tc:IsPosition(POS_FACEUP_ATTACK) then
pos=POS_FACEDOWN_DEFENSE
elseif tc:IsFacedown() or not tc:IsCanTurnSet() then
pos=POS_FACEUP_ATTACK
end
pos=Duel.SelectPosition(tp,tc,pos)
Duel.ChangePosition(tc,pos)
end
end
--Destroy
function cm.filter(c)
return c:IsFaceup() and c:IsRace(0x2000000)
end
function cm.desfilter(c)
return c:IsFaceup() and c:IsRace(RACE_DRAGON)
end
function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)
if ct<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_MZONE,1,ct,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
\ No newline at end of file
local m=120195003
local list={120195006,120195010}
local cm=_G["c"..m]
cm.name="钢铁勋章·娱乐狂野明星"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Select Effect
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckAsCost,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckAsCost,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return cm.eff1con(e,tp,eg,ep,ev,re,r,rp) or cm.eff2con(e,tp,eg,ep,ev,re,r,rp) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local eff1=cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
local eff2=cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
local select=0
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,0))
if eff1 and eff2 then
select=Duel.SelectOption(tp,aux.Stringid(m,1),aux.Stringid(m,2))+1
elseif eff1 then
Duel.SelectOption(tp,aux.Stringid(m,1))
select=1
elseif eff2 then
Duel.SelectOption(tp,aux.Stringid(m,2))
select=2
end
if select==1 then cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
elseif select==2 then cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
end
end
--To Deck(Grave)
function cm.tdfilter1(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tdfilter1,tp,0,LOCATION_GRAVE,1,nil)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter1),tp,0,LOCATION_GRAVE,1,3,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
--To Deck(Monstar)
function cm.tdfilter2(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToDeck()
end
function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tdfilter2,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.tdfilter2,tp,0,LOCATION_MZONE,1,2,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
\ No newline at end of file
local m=120195005
local cm=_G["c"..m]
cm.name="火焰小丑"
function cm.initial_effect(c)
--Atk & Def Down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk & Def Down
function cm.confilter(c)
return c:IsFaceup() and c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
\ No newline at end of file
local m=120195012
local cm=_G["c"..m]
cm.name="虚钢演机塔"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.condition)
c:RegisterEffect(e1)
--Atk & Def Down
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.adtg)
e2:SetValue(-300)
c:RegisterEffect(e2)
--Indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(cm.target)
e3:SetValue(cm.efilter)
c:RegisterEffect(e3)
end
--Activate
function cm.confilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsDefense(500)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,1,nil)
end
--Atk & Def Down
function cm.adtg(e,c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_LIGHT)
end
--Indes
function cm.target(e,c)
return c:IsFaceup() and c:IsLevel(9) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function cm.efilter(e,re,rp)
return re:IsActiveType(TYPE_TRAP)
end
\ No newline at end of file
local m=120195014
local cm=_G["c"..m]
cm.name="虚钢演机再动"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.confilter(c,tp)
return c:GetPreviousControler()==tp and c==Duel.GetAttackTarget()
and c:IsPreviousPosition(POS_ATTACK)
and bit.band(c:GetPreviousAttributeOnField(),ATTRIBUTE_LIGHT)~=0
end
function cm.spfilter(c,e,tp)
return (c:IsRace(0x2000000) or (c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsDefense(500)))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
local m=120195045
local list={120195050}
local cm=_G["c"..m]
cm.name="星光重现"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1])
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
\ No newline at end of file
local m=120195050
local cm=_G["c"..m]
cm.name="Fusion"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.matfilter(c,e)
return c:IsFaceup() and c:IsOnField() and (not e or not c:IsImmuneToEffect(e))
end
function cm.spfilter(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetFusionMaterial(tp):Filter(cm.matfilter,nil)
return Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg,nil,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetFusionMaterial(tp):Filter(cm.matfilter,nil,e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg,nil,tp)
if sg:GetCount()>0 then
local tc=sg:GetFirst()
local mat=Duel.SelectFusionMaterial(tp,tc,mg,nil,tp)
tc:SetMaterial(mat)
Duel.SendtoGrave(mat,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
end
end
\ No newline at end of file
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