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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
8d16bb2e
Commit
8d16bb2e
authored
Aug 01, 2023
by
未闻皂名
Browse files
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Plain Diff
2023/8/1 新增:断念的哈维,更新翻译
parent
a83d68bd
Pipeline
#22863
passed with stages
in 6 minutes and 18 seconds
Changes
14
Pipelines
1
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Side-by-side
Showing
14 changed files
with
45 additions
and
12 deletions
+45
-12
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120249003.lua
script/c120249003.lua
+1
-1
script/c120249004.lua
script/c120249004.lua
+1
-1
script/c120249005.lua
script/c120249005.lua
+1
-1
script/c120249006.lua
script/c120249006.lua
+1
-1
script/c120249007.lua
script/c120249007.lua
+1
-1
script/c120249024.lua
script/c120249024.lua
+1
-1
script/c120249025.lua
script/c120249025.lua
+1
-1
script/c120249026.lua
script/c120249026.lua
+1
-1
script/c120249039.lua
script/c120249039.lua
+1
-1
script/c120249040.lua
script/c120249040.lua
+33
-0
script/c120249041.lua
script/c120249041.lua
+1
-1
script/c120249044.lua
script/c120249044.lua
+1
-1
script/c120249047.lua
script/c120249047.lua
+1
-1
No files found.
RD Patch.cdb
View file @
8d16bb2e
No preview for this file type
script/c120249003.lua
View file @
8d16bb2e
local
m
=
120249003
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
巨型接合科技·
要塞霸王龙[L]"
cm
.
name
=
"
大接合科技
要塞霸王龙[L]"
function
cm
.
initial_effect
(
c
)
--Multiple Attack
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120249004.lua
View file @
8d16bb2e
local
m
=
120249004
local
list
=
{
120249003
,
120249005
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
巨型接合科技·
要塞霸王龙"
cm
.
name
=
"
大接合科技
要塞霸王龙"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Maximum Summon
...
...
script/c120249005.lua
View file @
8d16bb2e
local
m
=
120249005
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
巨型接合科技·
要塞霸王龙[R]"
cm
.
name
=
"
大接合科技
要塞霸王龙[R]"
function
cm
.
initial_effect
(
c
)
--To Deck (Normal)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120249006.lua
View file @
8d16bb2e
local
m
=
120249006
local
list
=
{
120196050
,
120231070
,
120249007
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"接合科技
弧蝎子
"
cm
.
name
=
"接合科技
电弧蝎
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--To Hand
...
...
script/c120249007.lua
View file @
8d16bb2e
local
m
=
120249007
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"接合科技钉蜈蚣"
cm
.
name
=
"接合科技
大
钉蜈蚣"
function
cm
.
initial_effect
(
c
)
--Destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120249024.lua
View file @
8d16bb2e
local
m
=
120249024
local
list
=
{
120239048
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊海兽·
安久
"
cm
.
name
=
"深渊海兽·
爱珠
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Draw
...
...
script/c120249025.lua
View file @
8d16bb2e
local
m
=
120249025
local
list
=
{
120239049
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊海兽·
莉姆
"
cm
.
name
=
"深渊海兽·
凛梦
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--To Deck
...
...
script/c120249026.lua
View file @
8d16bb2e
local
m
=
120249026
local
list
=
{
120239050
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊海兽·
卡
莲"
cm
.
name
=
"深渊海兽·
华
莲"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Discard Deck
...
...
script/c120249039.lua
View file @
8d16bb2e
local
m
=
120249039
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"龙骸
的灵魂兽
"
cm
.
name
=
"龙骸
之角龙魂
"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120249040.lua
0 → 100644
View file @
8d16bb2e
local
m
=
120249040
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"断念的哈维"
function
cm
.
initial_effect
(
c
)
--Confirm
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--Confirm
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
RD
.
IsSummonTurn
(
c
)
or
RD
.
IsSpecialSummonTurn
(
c
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndDoAction
(
HINTMSG_FACEDOWN
,
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
,
function
(
g
)
Duel
.
ConfirmCards
(
tp
,
g
)
local
tc
=
g
:
GetFirst
()
if
tc
:
IsType
(
TYPE_MONSTER
)
and
RD
.
IsDefenseAbove
(
c
,
1500
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
))
then
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
end
end
)
end
\ No newline at end of file
script/c120249041.lua
View file @
8d16bb2e
local
m
=
120249041
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
地面传送机
·最大式"
cm
.
name
=
"
陆上运输车
·最大式"
function
cm
.
initial_effect
(
c
)
--To Grave
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120249044.lua
View file @
8d16bb2e
local
m
=
120249044
local
list
=
{
120249006
,
120249007
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"接合科技杀
手毒刺
"
cm
.
name
=
"接合科技杀
人螫针蜂
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120249047.lua
View file @
8d16bb2e
local
m
=
120249047
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"接合科技
三角裂口
"
cm
.
name
=
"接合科技
挖出
"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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