Commit 8be2b930 authored by 未闻皂名's avatar 未闻皂名

2025/12/2 更新翻译,已发售的卡片移到正式卡

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local cm,m=GetID() local cm,m=GetID()
cm.name="手小龙" cm.name="手小龙"
function cm.initial_effect(c) function cm.initial_effect(c)
--Recover --Recover
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120110010} local list={120110010}
cm.name="手小龙" cm.name="手小龙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Draw --Draw
......
local cm,m=GetID() local cm,m=GetID()
local list={120183017,120145025,120196050} local list={120183017,120145025,120196050}
cm.name="菲普塔尼克斯龙" cm.name="七凤龙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--To Hand --To Hand
......
local cm,m=GetID() local cm,m=GetID()
cm.name="背小龙" cm.name="背小龙"
function cm.initial_effect(c) function cm.initial_effect(c)
--Atk Up --Atk Up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294011} local list={120294011}
cm.name="纯真无邪龙" cm.name="无邪孩气龙"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--To Hand --To Hand
......
local cm,m=GetID() local cm,m=GetID()
cm.name="死灵女仆·护卫" cm.name="死灵女仆卫"
function cm.initial_effect(c) function cm.initial_effect(c)
--Level Up --Level Up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294049,120294050} local list={120294049,120294050}
cm.name="死灵女仆·灯火" cm.name="死灵女仆灯夫"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Set --Set
......
local cm,m=GetID() local cm,m=GetID()
local list={120294018} local list={120294018}
cm.name="死灵女仆·时钟" cm.name="死灵女仆计时员"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Special Summon --Special Summon
......
local cm,m=GetID() local cm,m=GetID()
local list={120205065,120294063} local list={120205065,120294063}
cm.name="死灵女仆·医生" cm.name="死灵女仆医生"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Set --Set
......
local cm,m=GetID() local cm,m=GetID()
cm.name="死灵女仆·拖把" cm.name="死灵女仆清洁工"
function cm.initial_effect(c) function cm.initial_effect(c)
--Discard Deck --Discard Deck
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
cm.name="死灵女仆·厨具" cm.name="死灵女仆厨师"
function cm.initial_effect(c) function cm.initial_effect(c)
--To Grave --To Grave
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294018} local list={120294018}
cm.name="死灵女仆·南瓜" cm.name="死灵女仆马车"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Discard Deck --Discard Deck
......
local cm,m=GetID() local cm,m=GetID()
local list={120109051} local list={120109051}
cm.name="暴风眼" cm.name="暴风眼"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Summon --Fusion Summon
......
local cm,m=GetID() local cm,m=GetID()
cm.name="宇宙足球员" cm.name="宇宙吸食者"
function cm.initial_effect(c) function cm.initial_effect(c)
--Recover --Recover
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
cm.name="强力震慑博格人" cm.name="强力震慑电子人"
function cm.initial_effect(c) function cm.initial_effect(c)
--Atk Up --Atk Up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294023,120294065} local list={120294023,120294065}
cm.name="机" cm.name="机"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Change Code --Change Code
......
local cm,m=GetID() local cm,m=GetID()
local list={120294001} local list={120294001}
cm.name="V型蛇 传播炸弹" cm.name="V形蛇 广域炸弹"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Change Code --Change Code
......
local cm,m=GetID() local cm,m=GetID()
local list={120294001,120294023} local list={120294001,120294023}
cm.name="V型蛇 起动" cm.name="V形蛇 初始"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Change Code --Change Code
......
local cm,m=GetID() local cm,m=GetID()
local list={120294057,120294058} local list={120294057,120294058}
cm.name="金毛的魔兽狮子王" cm.name="金毛魔兽 狮子王"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Summon Procedure --Summon Procedure
RD.AddSummonProcedureZero(c,aux.Stringid(m,0),cm.sumcon) RD.AddSummonProcedureZero(c,aux.Stringid(m,0),cm.sumcon)
--To Hand --To Hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294066} local list={120294066}
cm.name="翼之魔兽加尔瓦斯" cm.name="翼之魔兽 加尔瓦斯"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Atk Up --Atk Up
......
local cm,m=GetID() local cm,m=GetID()
cm.name="湧军机应炎" cm.name="涌军机 应炎"
function cm.initial_effect(c) function cm.initial_effect(c)
--To Hand --To Hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
cm.name="湧军机海炎" cm.name="涌军机 海炎"
function cm.initial_effect(c) function cm.initial_effect(c)
--Special Summon Procedure --Special Summon Procedure
RD.AddHandConfirmSpecialSummonProcedure(c,aux.Stringid(m,0),cm.spconfilter) RD.AddHandConfirmSpecialSummonProcedure(c,aux.Stringid(m,0),cm.spconfilter)
...@@ -26,7 +26,7 @@ function cm.costfilter(c,e,tp) ...@@ -26,7 +26,7 @@ function cm.costfilter(c,e,tp)
end end
function cm.spfilter(c,e,tp) function cm.spfilter(c,e,tp)
return c:IsLevel(9) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_MACHINE) return c:IsLevel(9) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_MACHINE)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP) and c:IsType(TYPE_EFFECT) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end end
cm.cost=RD.CostSendMZoneToDeckBottom(cm.costfilter,1,1) cm.cost=RD.CostSendMZoneToDeckBottom(cm.costfilter,1,1)
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
......
local cm,m=GetID() local cm,m=GetID()
cm.name="洛蕾·莱米" cm.name="罗蕾莱河女"
function cm.initial_effect(c) function cm.initial_effect(c)
--Discard Deck --Discard Deck
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294001,120294023} local list={120294001,120294023}
cm.name="V形蛇 波纹镭射" cm.name="V形蛇 波纹镭射"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local cm,m=GetID() local cm,m=GetID()
local list={120294001,120294023} local list={120294001,120294023}
cm.name="V形蛇 全定制型" cm.name="V形蛇 全改造"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local cm,m=GetID() local cm,m=GetID()
local list={120294043,120246061} local list={120294043,120246061}
cm.name="歌怜奏女 双重八音盒人偶" cm.name="歌怜奏女 二重奏八音盒人偶"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local cm,m=GetID() local cm,m=GetID()
local list={120294010} local list={120294010}
cm.name="龙族果实" cm.name="小龙手果实"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
local cm,m=GetID() local cm,m=GetID()
cm.name="周而×复始" cm.name="转戒指×转戒指"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
cm.name="死灵女仆令" cm.name="死灵女仆令"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294056} local list={120294056}
cm.name="超速度" cm.name="超速度"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
local cm,m=GetID() local cm,m=GetID()
local list={120294056} local list={120294056}
cm.name="能量上升槽" cm.name="强化能量表"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
local cm,m=GetID() local cm,m=GetID()
cm.name="帝王的采配" cm.name="帝王的指挥"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
cm.name="龙族豆轰" cm.name="小龙手和平弹"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
cm.name="死灵女仆诡计" cm.name="死灵女仆捣蛋治疗"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local cm,m=GetID() local cm,m=GetID()
local list={120294001} local list={120294001}
cm.name="重生模式" cm.name="复活点背板攻略"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
local cm,m=GetID() local cm,m=GetID()
local list={120294100} local list={120294100}
cm.name="壮严的火焰之影" cm.name="庄严之烈焰教皇"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Atk Up --Atk Up
......
local cm,m=GetID() local cm,m=GetID()
local list={120297005} local list={120297005}
cm.name="封拳僵尸" cm.name="封拳僵尸"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Level Down --Level Down
......
local cm,m=GetID() local cm,m=GetID()
cm.name="行星庇护盾" cm.name="行星神盾兵"
function cm.initial_effect(c) function cm.initial_effect(c)
--Cannot To Hand & Deck & Extra --Cannot To Hand & Deck & Extra
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
...@@ -23,7 +23,7 @@ https://yugipedia.com/wiki/Category:Rush_Duel_cards ...@@ -23,7 +23,7 @@ https://yugipedia.com/wiki/Category:Rush_Duel_cards
- **November 29, 2025**: ??? (RD/KP23-JP): `120294XXX` - **November 29, 2025**: ??? (RD/KP23-JP): `120294XXX`
- **October 1, 2025**: Special Victory Pack (RD/S253-JP): `120295XXX` - **October 1, 2025**: Special Victory Pack (RD/S253-JP): `120295XXX`
- **???, 2026**: ??? (RD/26PR-JP): `120296XXX` - **???, 2026**: ??? (RD/26PR-JP): `120296XXX`
- **November 29, 2025**: 5th SPECIAL PACK Vol.2 (RD/5THS-JPB): `120295XXX` - **November 29, 2025**: 5th SPECIAL PACK Vol.2 (RD/5THS-JPB): `120297XXX`
# Archived # Archived
- **April 3, 2020** : Saikyō Jump May 2020 promotional card (RD/SJMP-JP) : `120100XXX` - **April 3, 2020** : Saikyō Jump May 2020 promotional card (RD/SJMP-JP) : `120100XXX`
......
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