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MyCard
ygopro-rush-duel
Commits
7142e96e
Commit
7142e96e
authored
Oct 12, 2025
by
未闻皂名
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Plain Diff
2025/10/12 融合/仪式召唤修改
parent
d46447c2
Pipeline
#41015
passed with stages
in 13 minutes and 9 seconds
Changes
20
Pipelines
1
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20 changed files
with
119 additions
and
79 deletions
+119
-79
script/RDFusion.lua
script/RDFusion.lua
+12
-10
script/RDRitual.lua
script/RDRitual.lua
+89
-51
script/c120280030.lua
script/c120280030.lua
+1
-1
script/c120280031.lua
script/c120280031.lua
+1
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script/c120285057.lua
script/c120285057.lua
+1
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script/c120285058.lua
script/c120285058.lua
+1
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script/c120285059.lua
script/c120285059.lua
+1
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script/c120287008.lua
script/c120287008.lua
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script/c120287009.lua
script/c120287009.lua
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script/c120287023.lua
script/c120287023.lua
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script/c120287036.lua
script/c120287036.lua
+1
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script/c120287085.lua
script/c120287085.lua
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script/c120290047.lua
script/c120290047.lua
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script/c120290048.lua
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script/c120290051.lua
script/c120290051.lua
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script/c120290052.lua
script/c120290052.lua
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No files found.
script/RDFusion.lua
View file @
7142e96e
...
@@ -32,8 +32,7 @@ function RushDuel.AddFusionProcedure(card, sub, insf, ...)
...
@@ -32,8 +32,7 @@ function RushDuel.AddFusionProcedure(card, sub, insf, ...)
-- 融合素材
-- 融合素材
local
codes
,
funcs
=
RushDuel
.
MakeFusionMaterial
(
card
,
table.unpack
(
vals
))
local
codes
,
funcs
=
RushDuel
.
MakeFusionMaterial
(
card
,
table.unpack
(
vals
))
RushDuel
.
SetFusionMaterialData
(
card
,
codes
,
#
funcs
,
#
funcs
)
RushDuel
.
SetFusionMaterialData
(
card
,
codes
,
#
funcs
,
#
funcs
)
local
rep
=
table.remove
(
funcs
)
return
RushDuel
.
CreateFusionProcedure
(
card
,
sub
,
insf
,
funcs
,
nil
,
0
,
0
,
nil
)
return
RushDuel
.
CreateFusionProcedure
(
card
,
sub
,
insf
,
funcs
,
rep
,
1
,
1
,
nil
)
end
end
-- 添加融合手续: 指定条件, 不固定数量
-- 添加融合手续: 指定条件, 不固定数量
...
@@ -197,6 +196,7 @@ function RushDuel.FusionProcedureOperation(sub, insf, funcs, rep, min, max, chec
...
@@ -197,6 +196,7 @@ function RushDuel.FusionProcedureOperation(sub, insf, funcs, rep, min, max, chec
if
RushDuel
.
MaxFusionMaterialCount
~=
nil
then
if
RushDuel
.
MaxFusionMaterialCount
~=
nil
then
maxc
=
math.min
(
maxc
,
RushDuel
.
MaxFusionMaterialCount
)
maxc
=
math.min
(
maxc
,
RushDuel
.
MaxFusionMaterialCount
)
end
end
maxc
=
math.min
(
maxc
,
#
mg
)
local
sg
=
mg
:
SelectSubGroup
(
tp
,
RushDuel
.
FusionProcedureMaterialChecker
,
true
,
minc
,
maxc
,
tp
,
c
,
chkfnf
,
sub
,
funcs
,
rep
,
checker
)
local
sg
=
mg
:
SelectSubGroup
(
tp
,
RushDuel
.
FusionProcedureMaterialChecker
,
true
,
minc
,
maxc
,
tp
,
c
,
chkfnf
,
sub
,
funcs
,
rep
,
checker
)
if
sg
==
nil
then
if
sg
==
nil
then
sg
=
Group
.
CreateGroup
()
sg
=
Group
.
CreateGroup
()
...
@@ -225,23 +225,25 @@ function RushDuel.FusionProcedureMaterialChecker(mg, tp, fc, chkfnf, sub, funcs,
...
@@ -225,23 +225,25 @@ function RushDuel.FusionProcedureMaterialChecker(mg, tp, fc, chkfnf, sub, funcs,
end
end
end
end
-- 融合手续 - 素材组合
-- 融合手续 - 素材组合
function
RushDuel
.
FusionProcedureCheckStep
(
c
,
mg
,
sg
,
fc
,
sub
,
rep
,
func
,
...
)
function
RushDuel
.
FusionProcedureCheckStep
(
c
,
mg
,
sg
,
fc
,
sub
,
rep
,
func1
,
func2
,
...
)
if
func2
then
local
res
=
false
local
res
=
false
if
func
then
sg
:
AddCard
(
c
)
sg
:
AddCard
(
c
)
if
func
(
c
,
fc
,
false
,
mg
,
sg
)
then
if
func
1
(
c
,
fc
,
false
,
mg
,
sg
)
then
res
=
mg
:
IsExists
(
RushDuel
.
FusionProcedureCheckStep
,
1
,
sg
,
mg
,
sg
,
fc
,
sub
,
rep
,
...
)
res
=
mg
:
IsExists
(
RushDuel
.
FusionProcedureCheckStep
,
1
,
sg
,
mg
,
sg
,
fc
,
sub
,
rep
,
func2
,
...
)
elseif
sub
and
func
(
c
,
fc
,
true
,
mg
,
sg
)
then
elseif
sub
and
func
1
(
c
,
fc
,
true
,
mg
,
sg
)
then
res
=
mg
:
IsExists
(
RushDuel
.
FusionProcedureCheckStep
,
1
,
sg
,
mg
,
sg
,
fc
,
false
,
rep
,
...
)
res
=
mg
:
IsExists
(
RushDuel
.
FusionProcedureCheckStep
,
1
,
sg
,
mg
,
sg
,
fc
,
false
,
rep
,
func2
,
...
)
end
end
sg
:
RemoveCard
(
c
)
sg
:
RemoveCard
(
c
)
return
res
return
res
elseif
func1
then
return
func1
(
c
,
fc
,
sub
,
mg
,
sg
)
elseif
rep
then
elseif
rep
then
local
eg
=
mg
:
Clone
()
local
eg
=
mg
:
Clone
()
eg
:
Sub
(
sg
)
eg
:
Sub
(
sg
)
return
eg
:
FilterCount
(
rep
,
nil
,
fc
,
false
,
mg
,
sg
)
==
#
eg
return
eg
:
FilterCount
(
rep
,
nil
,
fc
,
false
,
mg
,
sg
)
==
#
eg
end
end
return
res
return
false
end
end
-- 可以进行接触融合术
-- 可以进行接触融合术
...
...
script/RDRitual.lua
View file @
7142e96e
...
@@ -5,14 +5,22 @@ RushDuel.CurrentRitualEffect = nil
...
@@ -5,14 +5,22 @@ RushDuel.CurrentRitualEffect = nil
-- 额外的仪式检测
-- 额外的仪式检测
RushDuel
.
RitualExtraChecker
=
nil
RushDuel
.
RitualExtraChecker
=
nil
-- 等级相同
-- 原本等级相同
RITUAL_LEVEL_EQUAL
=
0x0
RITUAL_ORIGINAL_LEVEL_EQUAL
=
1
-- 等级超过
-- 原本等级超过
RITUAL_LEVEL_GREATER
=
0x1
RITUAL_ORIGINAL_LEVEL_GREATER
=
2
-- 攻击相同
-- 当前等级相同
RITUAL_ATTACK_EQUAL
=
0x2
RITUAL_CURRENT_LEVEL_EQUAL
=
3
-- 攻击超过
-- 当前等级超过
RITUAL_ATTACK_GREATER
=
0x3
RITUAL_CURRENT_LEVEL_GREATER
=
4
-- 原本攻击相同
RITUAL_ORIGINAL_ATTACK_EQUAL
=
5
-- 原本攻击超过
RITUAL_ORIGINAL_ATTACK_GREATER
=
6
-- 当前攻击相同
RITUAL_CURRENT_ATTACK_EQUAL
=
7
-- 当前攻击超过
RITUAL_CURRENT_ATTACK_GREATER
=
8
-- 添加仪式手续
-- 添加仪式手续
function
RushDuel
.
AddRitualProcedure
(
card
)
function
RushDuel
.
AddRitualProcedure
(
card
)
...
@@ -40,21 +48,69 @@ function RushDuel.CreateRitualEffect(card, type, matfilter, spfilter, exfilter,
...
@@ -40,21 +48,69 @@ function RushDuel.CreateRitualEffect(card, type, matfilter, spfilter, exfilter,
e
:
SetOperation
(
RushDuel
.
RitualOperation
(
type
,
matfilter
,
spfilter
,
exfilter
,
self_range
,
opponent_range
,
mat_check
,
move
,
include
,
leave
,
operation_action
,
limit_action
))
e
:
SetOperation
(
RushDuel
.
RitualOperation
(
type
,
matfilter
,
spfilter
,
exfilter
,
self_range
,
opponent_range
,
mat_check
,
move
,
include
,
leave
,
operation_action
,
limit_action
))
return
e
return
e
end
end
-- 仪式召唤 - 类型素材过滤
function
RushDuel
.
RitualTypeFilter
(
c
,
type
)
if
type
==
RITUAL_ORIGINAL_LEVEL_EQUAL
or
type
==
RITUAL_ORIGINAL_LEVEL_GREATER
then
return
c
:
IsLevelAbove
(
1
)
elseif
type
==
RITUAL_CURRENT_LEVEL_EQUAL
or
type
==
RITUAL_CURRENT_LEVEL_GREATER
then
return
c
:
IsLevelAbove
(
1
)
elseif
type
==
RITUAL_ORIGINAL_ATTACK_EQUAL
or
type
==
RITUAL_ORIGINAL_ATTACK_GREATER
then
return
c
:
IsAttackAbove
(
1
)
elseif
type
==
RITUAL_CURRENT_ATTACK_EQUAL
or
type
==
RITUAL_CURRENT_ATTACK_GREATER
then
return
c
:
IsAttackAbove
(
1
)
end
end
-- 仪式召唤 - 数值合计参考
function
RushDuel
.
GetRitualTypeValue
(
c
,
type
)
if
type
==
RITUAL_ORIGINAL_LEVEL_EQUAL
or
type
==
RITUAL_ORIGINAL_LEVEL_GREATER
then
return
c
:
GetOriginalLevel
()
elseif
type
==
RITUAL_CURRENT_LEVEL_EQUAL
or
type
==
RITUAL_CURRENT_LEVEL_GREATER
then
return
c
:
GetLevel
()
elseif
type
==
RITUAL_ORIGINAL_ATTACK_EQUAL
or
type
==
RITUAL_ORIGINAL_ATTACK_GREATER
then
return
c
:
GetBaseAttack
()
elseif
type
==
RITUAL_CURRENT_ATTACK_EQUAL
or
type
==
RITUAL_CURRENT_ATTACK_GREATER
then
return
c
:
GetAttack
()
end
end
-- 仪式召唤 - 素材数值参考
function
RushDuel
.
GetRitualMaterialGetter
(
type
)
if
type
==
RITUAL_ORIGINAL_LEVEL_EQUAL
or
type
==
RITUAL_ORIGINAL_LEVEL_GREATER
or
type
==
RITUAL_CURRENT_LEVEL_EQUAL
or
type
==
RITUAL_CURRENT_LEVEL_GREATER
then
return
RushDuel
.
RitualCheckAdditionalLevel
elseif
type
==
RITUAL_ORIGINAL_ATTACK_EQUAL
or
type
==
RITUAL_ORIGINAL_ATTACK_GREATER
or
type
==
RITUAL_CURRENT_ATTACK_EQUAL
or
type
==
RITUAL_CURRENT_ATTACK_GREATER
then
return
RushDuel
.
RitualCheckAdditionalAttack
end
end
-- 仪式召唤 - 使用等级
function
RushDuel
.
RitualCheckAdditionalLevel
(
c
,
rc
)
local
raw_level
=
c
:
GetRitualLevel
(
rc
)
local
lv1
=
raw_level
&
0xffff
local
lv2
=
raw_level
>>
16
if
lv2
>
0
then
return
math.min
(
lv1
,
lv2
)
else
return
lv1
end
end
-- 仪式召唤 - 使用攻击力
function
RushDuel
.
RitualCheckAdditionalAttack
(
c
,
rc
)
local
x
=
c
:
GetAttack
()
if
x
>
MAX_PARAMETER
then
return
MAX_PARAMETER
else
return
x
end
end
-- 仪式召唤 - 素材过滤
-- 仪式召唤 - 素材过滤
function
RushDuel
.
RitualMaterialFilter
(
c
,
type
,
filter
,
e
)
function
RushDuel
.
RitualMaterialFilter
(
c
,
type
,
filter
,
e
)
local
ext
=
true
return
RushDuel
.
RitualTypeFilter
(
c
,
type
)
and
(
not
filter
or
filter
(
c
))
and
(
not
e
or
not
c
:
IsImmuneToEffect
(
e
))
if
type
==
RITUAL_LEVEL_EQUAL
or
type
==
RITUAL_LEVEL_GREATER
then
ext
=
c
:
IsLevelAbove
(
1
)
elseif
type
==
RITUAL_ATTACK_EQUAL
or
type
==
RITUAL_ATTACK_GREATER
then
ext
=
c
:
IsAttackAbove
(
1
)
end
return
ext
and
(
not
filter
or
filter
(
c
))
and
(
not
e
or
not
c
:
IsImmuneToEffect
(
e
))
end
end
-- 仪式召唤 - 仪式召唤的怪兽过滤
-- 仪式召唤 - 仪式召唤的怪兽过滤
function
RushDuel
.
RitualSpecialSummonFilter
(
c
,
e
,
tp
,
type
,
mat
,
f
,
gc
,
chkf
,
filter
)
function
RushDuel
.
RitualSpecialSummonFilter
(
c
,
e
,
tp
,
type
,
mat
,
f
,
gc
,
chkf
,
filter
)
RushDuel
.
CurrentRitualEffect
=
e
RushDuel
.
CurrentRitualEffect
=
e
local
res
=
c
:
GetType
()
&
0x81
==
0x81
and
(
not
filter
or
filter
(
c
,
e
,
tp
,
mat
,
f
,
chkf
))
and
(
not
f
or
f
(
c
))
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_RITUAL
,
tp
,
false
,
false
)
and
local
res
=
c
:
GetType
()
&
0x81
==
0x81
and
(
not
filter
or
filter
(
c
,
e
,
tp
,
mat
,
f
,
chkf
))
and
(
not
f
or
f
(
c
))
RushDuel
.
CheckRitualMaterial
(
tp
,
c
,
type
,
mat
,
gc
)
and
RushDuel
.
GetRitualTypeValue
(
c
,
type
)
>
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_RITUAL
,
tp
,
false
,
false
)
and
RushDuel
.
CheckRitualMaterial
(
tp
,
c
,
type
,
mat
,
gc
)
RushDuel
.
CurrentRitualEffect
=
nil
RushDuel
.
CurrentRitualEffect
=
nil
return
res
return
res
end
end
...
@@ -64,10 +120,7 @@ function RushDuel.GetRitualMaterial(tp, rc, type, mat)
...
@@ -64,10 +120,7 @@ function RushDuel.GetRitualMaterial(tp, rc, type, mat)
if
rc
.
mat_filter
then
if
rc
.
mat_filter
then
mg
=
mg
:
Filter
(
rc
.
mat_filter
,
rc
,
tp
)
mg
=
mg
:
Filter
(
rc
.
mat_filter
,
rc
,
tp
)
end
end
local
max
=
#
mg
local
max
=
math.min
(
#
mg
,
RushDuel
.
GetRitualTypeValue
(
rc
,
type
))
if
type
==
RITUAL_LEVEL_EQUAL
or
type
==
RITUAL_LEVEL_GREATER
then
max
=
rc
:
GetLevel
()
end
return
mg
,
max
return
mg
,
max
end
end
-- 仪式召唤 - 检测仪式素材
-- 仪式召唤 - 检测仪式素材
...
@@ -89,32 +142,16 @@ function RushDuel.SelectRitualMaterial(tp, rc, type, mat, gc)
...
@@ -89,32 +142,16 @@ function RushDuel.SelectRitualMaterial(tp, rc, type, mat, gc)
end
end
-- 仪式召唤 - 素材不能超过必要的数量
-- 仪式召唤 - 素材不能超过必要的数量
function
RushDuel
.
RitualCheckAdditional
(
rc
,
type
)
function
RushDuel
.
RitualCheckAdditional
(
rc
,
type
)
local
lv
=
rc
:
GetLevel
(
)
local
value
=
RushDuel
.
GetRitualTypeValue
(
rc
,
type
)
local
atk
=
rc
:
GetAttack
(
)
local
getter
=
RushDuel
.
GetRitualMaterialGetter
(
type
)
if
type
==
RITUAL_
LEVEL
_EQUAL
then
if
type
==
RITUAL_
ORIGINAL_LEVEL_EQUAL
or
type
==
RITUAL_CURRENT_LEVEL_EQUAL
or
type
==
RITUAL_ORIGINAL_ATTACK_EQUAL
or
type
==
RITUAL_CURRENT_ATTACK
_EQUAL
then
return
function
(
g
)
return
function
(
g
)
return
(
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
))
and
g
:
GetSum
(
Auxiliary
.
RitualCheckAdditionalLevel
,
rc
)
<=
lv
return
(
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
))
and
g
:
GetSum
(
getter
,
rc
)
<=
value
end
end
elseif
type
==
RITUAL_
LEVEL
_GREATER
then
elseif
type
==
RITUAL_
ORIGINAL_LEVEL_GREATER
or
type
==
RITUAL_CURRENT_LEVEL_GREATER
or
type
==
RITUAL_ORIGINAL_ATTACK_GREATER
or
type
==
RITUAL_CURRENT_ATTACK
_GREATER
then
return
function
(
g
,
ec
)
return
function
(
g
,
ec
)
if
ec
then
if
ec
then
return
(
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
,
ec
))
and
g
:
GetSum
(
Auxiliary
.
RitualCheckAdditionalLevel
,
rc
)
-
Auxiliary
.
RitualCheckAdditionalLevel
(
ec
,
rc
)
<=
return
(
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
,
ec
))
and
g
:
GetSum
(
getter
,
rc
)
-
getter
(
ec
,
rc
)
<=
value
lv
else
return
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
)
end
end
elseif
type
==
RITUAL_ATTACK_EQUAL
then
return
function
(
g
)
return
(
not
aux
.
RGCheckAdditional
or
aux
.
RGCheckAdditional
(
g
))
and
g
:
GetSum
(
Auxiliary
.
GetCappedAttack
)
<=
atk
end
elseif
type
==
RITUAL_ATTACK_GREATER
then
return
function
(
g
,
ec
)
if
atk
==
0
then
return
#
g
<=
1
end
if
ec
then
return
(
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
,
ec
))
and
g
:
GetSum
(
Auxiliary
.
GetCappedAttack
)
-
Auxiliary
.
GetCappedAttack
(
ec
)
<=
atk
else
else
return
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
)
return
not
Auxiliary
.
RGCheckAdditional
or
Auxiliary
.
RGCheckAdditional
(
g
)
end
end
...
@@ -132,16 +169,17 @@ function RushDuel.RitualChecker(mg, rc, tp, type, gc)
...
@@ -132,16 +169,17 @@ function RushDuel.RitualChecker(mg, rc, tp, type, gc)
elseif
Auxiliary
.
RCheckAdditional
and
not
Auxiliary
.
RCheckAdditional
(
tp
,
mg
,
rc
)
then
elseif
Auxiliary
.
RCheckAdditional
and
not
Auxiliary
.
RCheckAdditional
(
tp
,
mg
,
rc
)
then
return
false
return
false
else
else
if
type
==
RITUAL_LEVEL_EQUAL
then
local
value
=
RushDuel
.
GetRitualTypeValue
(
rc
,
type
)
return
mg
:
CheckWithSumEqual
(
Card
.
GetRitualLevel
,
rc
:
GetLevel
(),
#
mg
,
#
mg
,
rc
)
if
type
==
RITUAL_ORIGINAL_LEVEL_EQUAL
or
type
==
RITUAL_CURRENT_LEVEL_EQUAL
then
elseif
type
==
RITUAL_LEVEL_GREATER
then
return
mg
:
CheckWithSumEqual
(
Card
.
GetRitualLevel
,
value
,
#
mg
,
#
mg
,
rc
)
elseif
type
==
RITUAL_ORIGINAL_LEVEL_GREATER
or
type
==
RITUAL_CURRENT_LEVEL_GREATER
then
Duel
.
SetSelectedCard
(
mg
)
Duel
.
SetSelectedCard
(
mg
)
return
mg
:
CheckWithSumGreater
(
Card
.
GetRitualLevel
,
rc
:
GetLevel
()
,
rc
)
return
mg
:
CheckWithSumGreater
(
Card
.
GetRitualLevel
,
value
,
rc
)
elseif
type
==
RITUAL_ATTACK_EQUAL
then
elseif
type
==
RITUAL_
ORIGINAL_ATTACK_EQUAL
or
type
==
RITUAL_CURRENT_
ATTACK_EQUAL
then
return
mg
:
CheckWithSumEqual
(
Card
.
GetAttack
,
rc
:
GetAttack
()
,
#
mg
,
#
mg
,
rc
)
return
mg
:
CheckWithSumEqual
(
Card
.
GetAttack
,
value
,
#
mg
,
#
mg
,
rc
)
elseif
type
==
RITUAL_ATTACK_GREATER
then
elseif
type
==
RITUAL_
ORIGINAL_ATTACK_GREATER
or
type
==
RITUAL_CURRENT_
ATTACK_GREATER
then
Duel
.
SetSelectedCard
(
mg
)
Duel
.
SetSelectedCard
(
mg
)
return
mg
:
CheckWithSumGreater
(
Card
.
GetAttack
,
rc
:
GetAttack
()
,
rc
)
return
mg
:
CheckWithSumGreater
(
Card
.
GetAttack
,
value
,
rc
)
end
end
end
end
return
false
return
false
...
...
script/c120280030.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="混沌-黑魔术的仪式"
...
@@ -4,7 +4,7 @@ cm.name="混沌-黑魔术的仪式"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120280031.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="仪式法之门"
...
@@ -4,7 +4,7 @@ cm.name="仪式法之门"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120285057.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="等离子塑料模型对接"
...
@@ -4,7 +4,7 @@ cm.name="等离子塑料模型对接"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
nil
,
cm
.
limit
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
nil
,
cm
.
limit
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120285058.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="等离子塑料模型竞玩"
...
@@ -4,7 +4,7 @@ cm.name="等离子塑料模型竞玩"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
nil
,
cm
.
limit
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
nil
,
cm
.
limit
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120285059.lua
View file @
7142e96e
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Fake Legend
--Fake Legend
RD
.
EnableFakeLegend
(
c
,
LOCATION_HAND
+
LOCATION_GRAVE
)
RD
.
EnableFakeLegend
(
c
,
LOCATION_HAND
+
LOCATION_GRAVE
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120287008.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="杰拉的仪式"
...
@@ -4,7 +4,7 @@ cm.name="杰拉的仪式"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120287009.lua
View file @
7142e96e
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Change Code
--Change Code
RD
.
EnableChangeCode
(
c
,
list
[
1
],
LOCATION_GRAVE
)
RD
.
EnableChangeCode
(
c
,
list
[
1
],
LOCATION_GRAVE
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120287023.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="饶有情趣的菓子袴着"
...
@@ -4,7 +4,7 @@ cm.name="饶有情趣的菓子袴着"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120287036.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="双焰魔的祭坛"
...
@@ -4,7 +4,7 @@ cm.name="双焰魔的祭坛"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_EQUAL
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
cm
.
operation
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_EQUAL
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
cm
.
operation
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120287085.lua
View file @
7142e96e
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Special Summon Counter
--Special Summon Counter
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_SPSUMMON
,
aux
.
FALSE
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_SPSUMMON
,
aux
.
FALSE
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120290047.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="汉堡的食谱"
...
@@ -4,7 +4,7 @@ cm.name="汉堡的食谱"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120290048.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="汉堡的快餐食谱"
...
@@ -4,7 +4,7 @@ cm.name="汉堡的快餐食谱"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120290051.lua
View file @
7142e96e
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Change Code
--Change Code
RD
.
EnableChangeCode
(
c
,
list
[
1
],
LOCATION_GRAVE
)
RD
.
EnableChangeCode
(
c
,
list
[
1
],
LOCATION_GRAVE
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
nil
,
cm
.
limit
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
nil
,
cm
.
limit
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120290052.lua
View file @
7142e96e
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Change Code
--Change Code
RD
.
EnableChangeCode
(
c
,
list
[
1
],
LOCATION_GRAVE
)
RD
.
EnableChangeCode
(
c
,
list
[
1
],
LOCATION_GRAVE
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120290053.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="饶有情趣的菓子发置"
...
@@ -4,7 +4,7 @@ cm.name="饶有情趣的菓子发置"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120290056.lua
View file @
7142e96e
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Special Summon Counter
--Special Summon Counter
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_SPSUMMON
,
cm
.
ctfilter
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_SPSUMMON
,
cm
.
ctfilter
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
cm
.
operation
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
,
nil
,
0
,
0
,
nil
,
RD
.
RitualToGrave
,
nil
,
cm
.
operation
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120293038.lua
View file @
7142e96e
...
@@ -4,7 +4,7 @@ cm.name="混沌的仪式"
...
@@ -4,7 +4,7 @@ cm.name="混沌的仪式"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
nil
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c120293068.lua
View file @
7142e96e
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
--Fake Legend
--Fake Legend
RD
.
EnableFakeLegend
(
c
,
LOCATION_HAND
+
LOCATION_GRAVE
)
RD
.
EnableFakeLegend
(
c
,
LOCATION_HAND
+
LOCATION_GRAVE
)
--Activate
--Activate
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
local
e1
=
RD
.
CreateRitualEffect
(
c
,
RITUAL_
ORIGINAL_
LEVEL_GREATER
,
cm
.
matfilter
,
cm
.
spfilter
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
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