Commit 40719e1c authored by 未闻皂名's avatar 未闻皂名

2024/10/13 将已发售的卡移至正式卡,更新翻译

parent 4a4c3db7
Pipeline #30396 passed with stages
in 14 minutes and 15 seconds
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local m=120271010 local m=120271010
local list={120271014} local list={120271014}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="古代的机械给兵" cm.name="古代的机械给兵"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Destroy --Destroy
......
local m=120271027 local m=120271027
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="邪心球师" cm.name="邪恶耍球人"
function cm.initial_effect(c) function cm.initial_effect(c)
--Change Race --Change Race
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120271028 local m=120271028
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="幻想面具大师" cm.name="幻想假面大师"
function cm.initial_effect(c) function cm.initial_effect(c)
--Change Code --Change Code
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120271029 local m=120271029
local list={120196006,120196050} local list={120196006,120196050}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚钢演机" cm.name="虚钢演机"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Change Code --Change Code
......
local m=120271037 local m=120271037
local list={120196050} local list={120196050}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚钢演机明星" cm.name="虚钢演机名优"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Activate --Activate
......
...@@ -27,12 +27,12 @@ function cm.spfilter(c,e,tp) ...@@ -27,12 +27,12 @@ function cm.spfilter(c,e,tp)
end end
cm.cost=RD.CostShowHand(cm.costfilter,1,1) cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,2,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil) local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,2,2,nil,function(g) RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,2,nil,function(g)
local c=e:GetHandler() local c=e:GetHandler()
if RD.SendToDeckAndExists(g) and c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) then if RD.SendToDeckAndExists(g) and c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) then
RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_DEFENSE) RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_DEFENSE)
......
local m=120271052 local m=120271052
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="传的一闪" cm.name="传的一闪"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120271053 local m=120271053
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="传说的徽章" cm.name="传说之徽"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120271072
local cm=_G["c"..m]
cm.name="傲慢之壶"
function cm.initial_effect(c)
Duel.AddCustomActivityCounter(m,ACTIVITY_CHAIN,cm.chainfilter)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.chainfilter(re,tp,cid)
return not (re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL))
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)==0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
RD.TargetDraw(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.Draw()
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateCannotActivateEffect(e,aux.Stringid(m,1),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL)
end
\ No newline at end of file
local m=120272056
local cm=_G["c"..m]
cm.name="昂光的咒缚"
function cm.initial_effect(c)
Duel.AddCustomActivityCounter(m,ACTIVITY_CHAIN,cm.chainfilter)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.chainfilter(re,tp,cid)
return not (re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP))
end
function cm.filter(c)
return RD.IsCanChangePosition(c) and (not c:IsPosition(POS_FACEUP_ATTACK) or c:IsCanTurnSet())
end
function cm.excon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCustomActivityCount(m,1-tp,ACTIVITY_CHAIN)==1 or Duel.GetTurnCount()==2
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)<=1
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ex=cm.excon(e,tp,eg,ep,ev,re,r,rp)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil)
and (not ex or (Duel.IsPlayerCanDraw(tp,2) and Duel.IsPlayerCanDraw(1-tp,2))) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
if ex then
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,2)
end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
local tc=g:GetFirst()
local pos=POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE
if tc:IsPosition(POS_FACEUP_ATTACK) then
pos=POS_FACEDOWN_DEFENSE
elseif tc:IsFacedown() or not tc:IsCanTurnSet() then
pos=POS_FACEUP_ATTACK
end
pos=Duel.SelectPosition(tp,tc,pos)
if RD.ChangePosition(tc,pos)~=0 and cm.excon(e,tp,eg,ep,ev,re,r,rp) then
Duel.Draw(tp,2,REASON_EFFECT)
Duel.Draw(1-tp,2,REASON_EFFECT)
end
end)
end
\ No newline at end of file
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