local m=120243035
local list={120208002}
local cm=_G["c"..m]
cm.name="永恒银河舰忘却龙"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	aux.AddFusionProcCodeFun(c,list[1],cm.material,2,true,true)
	--Indes
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Fusion Material
function cm.material(c)
	return c:IsFusionAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_GALAXY)
end
--Indes
cm.indval=RD.ValueEffectIndesType(0,TYPE_TRAP)
function cm.costfilter(c)
	return c:IsRace(RACE_GALAXY) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.exfilter(c)
	return c:IsType(TYPE_MONSTER)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,5,5)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,3,REASON_EFFECT)==0 then return end
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachEffectIndes(e,c,cm.indval,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
		local atk=Duel.GetMatchingGroupCount(cm.exfilter,tp,LOCATION_GRAVE,0,nil)*300
		if atk>0 and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
			RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
		end
	end
end