local m=120203010
local cm=_G["c"..m]
cm.name="可能甜心-旋律：D"
function cm.initial_effect(c)
	--To Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Deck
function cm.costfilter(c)
	return c:IsFaceup() and c:IsLevelAbove(5) and c:IsAbleToHandAsCost()
end
function cm.tdfilter(c)
	return c:IsFacedown() and c:IsAbleToDeck()
end
function cm.thfilter(c)
	return c:IsType(TYPE_NORMAL) and c:IsLevel(1) and c:IsRace(RACE_PSYCHO) and c:IsAbleToHand()
end
cm.cost=RD.CostSendMZoneToHand(cm.costfilter,1,1,true)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_TODECK,cm.tdfilter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
		if RD.SendToDeckAndExists(g) and RD.IsLPBelowOpponent(tp,1) then
			RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
				RD.SendToHandAndExists(sg,1-tp)
			end)
		end
	end)
end