local m=120150023
local list={120150024}
local cm=_G["c"..m]
cm.name="洗铳士 洗涤射手"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Draw
function cm.confilter(c)
	return c:IsFaceup() and c:IsLevelAbove(7)
end
function cm.filter(c)
	return c:IsCode(list[1]) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSummonTurn(e:GetHandler())
		and Duel.IsExistingMatchingCard(cm.confilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
	local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		if RD.SendToDeckAndExists(g) then
			Duel.ShuffleDeck(tp)
			Duel.BreakEffect()
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end)
end