local m=120140004
local cm=_G["c"..m]
cm.name="不许始末战士"
function cm.initial_effect(c)
	--Cannot Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Cannot Activate
function cm.costfilter(c)
	return c:IsAttack(0) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP()
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		RD.AttachAttackAnnounce(e,g:GetFirst(),cm.actlimit,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end)
end
function cm.actlimit(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,m)
	Duel.SetChainLimitTillChainEnd(cm.chainlimit)
end
function cm.chainlimit(e,rp,tp)
	return not (rp~=tp and e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:IsActiveType(TYPE_TRAP))
end