local cm,m=GetID()
cm.name="接合科技大钉蜈蚣"
function cm.initial_effect(c)
	--Destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Destroy
function cm.costfilter(c)
	return c:IsFaceup() and c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_EARTH)
		and c:IsRace(RACE_MACHINE) and RD.IsAbleToHandOrExtraAsCost(c)
end
cm.cost=RD.CostSendMZoneToHand(cm.costfilter,1,1,true)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		Duel.Destroy(g,REASON_EFFECT)
	end)
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateCannotActivateEffect(e,aux.Stringid(m,1),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.aclimit(e,re,tp)
	local tc=re:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and not tc:IsRace(RACE_MACHINE)
end