local cm,m=GetID()
local list={120145033,120199008,120145046,120199051}
cm.name="火面特忍 肉增量音爆极粗面"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	RD.AddFusionProcedure(c,list[1],list[2])
	--Damage & Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Damage & Draw
function cm.setfilter(c)
	return c:IsCode(list[3],list[4]) and c:IsSSetable()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return RD.IsSpecialSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.Damage(1-tp,1000,REASON_EFFECT)~=0 and Duel.Draw(tp,1,REASON_EFFECT)~=0 then
		RD.CanSelectGroupAndSet(aux.Stringid(m,2),aux.NecroValleyFilter(cm.setfilter),aux.dncheck,tp,LOCATION_GRAVE,0,1,2,nil,e)
	end
end