local cm,m=GetID()
cm.name="传统税"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_DRAW)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ep~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>1 end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,1-tp,LOCATION_HAND)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	RD.SendOpponentHandToGrave(tp,aux.Stringid(m,1),2,2)
end