local cm,m=GetID()
cm.name="深渊之怒"
function cm.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
end
--Activate
function cm.confilter1(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_SEASERPENT)
end
function cm.confilter2(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.exfilter(c)
	return c:IsType(TYPE_MONSTER)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_MZONE,0,2,nil)
		and eg:IsExists(cm.confilter2,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local tc=eg:GetFirst()
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0
		and not Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
		local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
		if g:GetCount()>0 then
			Duel.BreakEffect()
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end