local cm,m=GetID()
cm.name="亮光女郎"
function cm.initial_effect(c)
	--Direct Attack
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Direct Attack
function cm.filter(c)
	return c:IsFaceup() and c:GetEquipCount()>0
		and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_SPELLCASTER)
		and RD.IsCanAttachDirectAttack(c)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP()
end
cm.cost=RD.CostSendSelfToGrave()
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		local tc=g:GetFirst()
		RD.AttachDirectAttack(e,tc,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		if tc:IsLevelAbove(7) then
			RD.AttachAtkDef(e,tc,1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end
	end)
end