local cm,m=GetID()
local list={120294010,120110014}
cm.name="手伤小龙"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--To Hand
function cm.thfilter(c)
	return c:IsCode(list[1],list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		RD.SendToHandAndExists(g,e,tp,REASON_EFFECT)
	end)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(m,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_NO_COST_SEND_HAND_TO_GRAVE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,0)
	e1:SetValue(cm.nocost)
	e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
	Duel.RegisterEffect(e1,tp)
end
function cm.nocost(e,te,tp)
	if Duel.GetTurnPlayer()~=tp then
		return te:GetHandler():IsCode(list[2]) and te:IsHasType(EFFECT_TYPE_ACTIVATE)
	end
	return false
end