local cm,m=GetID()
local list={120222048}
cm.name="御茶女邪神 努维娅"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk & Def Down
function cm.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_AQUA)
end
function cm.thfilter(c)
	return c:IsCode(list[1]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)==3
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
	if g:GetCount()==0 then return end
	g:ForEach(function(tc)
		RD.AttachAtkDef(e,tc,200,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end)
	RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
		RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
	end)
end